Shatter duplicates an object and breaks the duplicate into multiple pieces called shards. Depending on the type of shard you choose to create, you can move the shards with dynamic forces or keyframe their movement.
Shatter provides three methods of breaking the object:
Surface shatter breaks the selected object along polygonal boundaries. You can use surface shatter to break an object into individual polygons.
To create a surface shatter
You can select a NURBS or polygonal object. It can be an open or closed surface.
NURBS surfaces are tessellated before the object is shattered. The result is a polygonal object.
Solid shatter breaks the surface of an object but keeps the interior polygons and creates solid pieces. It does not break the object along polygonal boundaries so the edges of the shattered pieces are more realistic.
To create a solid shatter
You can select a NURBS or polygonal object. It must be a closed surface.
Crack shatter creates cracks that radiate from selected points. You use crack shatter on an open polygonal object.
To create a crack shatter
You must select polygonal object, and it must be an open surface.
The cracks will radiate from the selected vertex.
You set the shatter options before creating the shatter. The options vary slightly according to the type of shatter you are creating.