Additional method to create overrides: create overrides in the visible render layer

In any visible render layer, select a node, then right-click any attribute in its Attribute Editor to create an absolute or relative override.

Create overrides for the selected collection in your visible render layer

  1. Click on the render layer for which you want to create an override, to set the layer as visible.
  2. Select the collection for which you want to create an override.
  3. Select in the Outliner one of the nodes that you want to override, or the object in the viewport to display its Attribute Editor.
  4. In the Attribute Editor, right-click the attribute and select Create Absolute Override for Visible Layer or Create Relative Override for Visible Layer.

    The override is automatically created beneath the collection.

Create overrides for a specific node in your visible render layer

  1. Click on the render layer for which you want to create an override, to set the layer as visible.
  2. Select the node in the Outliner or the object in the viewport to display its Attribute Editor.
    Note: You must not have any collections selected in the render layer; otherwise, the override is created for the collection and not for the node you selected.
  3. In the Attribute Editor, right-click the attribute and select Create Absolute Override for Visible Layer or Create Relative Override for Visible Layer.

    A collection that contains the node is automatically created in the visible layer, as well as its corresponding override. For easy identification, the collection is, by default, named with the pattern _nodeName_col.

    A collection is created each time you create an override. Therefore, if you override more than one attribute for a node, there will be multiple collections that contain the same node. Additional collections are named _nodeName_col1, _nodeName_col2, and so forth.

Note:

If you select Create Relative Override for Visible Layer for an attribute that can only be overridden as absolute (for example, an attribute that is a drop-down list), then an absolute override is created instead.

You can enable and disable an override by clicking on the override. This allows you to easily experiment with the effects of different overrides.

You can also create overrides by middle-mouse dragging and dropping an attribute into the Property Editor. See also Create overrides for a collection in your render layer.

Add an object to your layer by creating an override

In addition to creating overrides for an object or node currently in your visible render layer, you can also create overrides for a node currently outside of your visible render layer and add it to the visible layer in one step.

  1. Click on the render layer to set it as visible.
  2. Select the node in the Outliner or the object in the viewport to display its Attribute Editor.
    Note: You must not have any collections selected in the render layer; otherwise, the override is created for the collection and not for the node you selected.
  3. In the Attribute Editor, right-click the attribute and select Create Absolute Override for Visible Layer or Create Relative Override for Visible Layer.

    A collection that contains the node is automatically created in the visible layer, as well as its corresponding override. In other words, the node has also been added to the visible layer.

Note:

After creating the override, a red border may appear around the layer visibility icon to reflect that your layer information has changed. Click the icon for the overrides to be reflected in the viewport or in your render.