MASH Utilities

MASH Utilities are a set of helpful tools unique to MASH networks. You can access them by going to Create > MASH > Utilities.

Create MASH Deformer
Deforms vertices or faces based on the points in a MASH network. For more information, see MASH Deformer.
Create Blend Deformer
Blends from one version of a mesh to another version of the same mesh. However, unlike a regular Blend Deformer, this blend can interact with MASH falloff objects, maps, etc. For more information, see MASH Blend Deformer.
Create Jiggle Deformer
Causes points on a mesh to shake as they move. However, unlike a regular Jiggle Deformer, this jiggle can interact with other MASH falloff objects, maps, etc. For more information, see MASH Jiggle Deformer.
Create Mesh from Points
Creates a new mesh by joining the points of the currently selected MASH node into tris. This is useful for setting up a vertex distribution, if you want to distribute objects into the volume of a skinned character.
Bake Instancer to objects
Allows you to bake MASH instances to actual objects (including animation). For more information, see Bake Instancer Tool.
Create Instancer Pivot
Creates a new locator that acts as the pivot for all the instances.
Connect nParticles to MASH
Uses the selected nParticle system to drive the current MASH network's distribution. Using this automatically sets the Distribute node's Distribution Type to inPositionPP.
Set up nParticles with an initial state from MASH
Creates a new nParticle system and places one particle at each MASH point.
Add Trails to Particles
Adds MASH Trails to the selected nParticles without creating a Waiter node.
Switch MASH Geometry Type
Changes the selected MASH network's instances to repro nodes or vice versa.
Create MASH Points Node
Creates a Points node for the currently selected MASH network. For more information, see Points Node.
Breakout Utility
Allows you to drive any animatable attribute with a MASH network. For more information, see MASH Breakout.

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