MASH Utilities are a set of helpful tools unique to MASH networks. You can access them by going to
.
- Create MASH Deformer
- Deforms vertices or faces based on the points in a MASH network. For more information, see
MASH Deformer.
- Create Blend Deformer
- Blends from one version of a mesh to another version of the same mesh. However, unlike a regular
Blend Deformer, this blend can interact with MASH falloff objects, maps, etc. For more information, see
MASH Blend Deformer.
- Create Jiggle Deformer
- Causes points on a mesh to shake as they move. However, unlike a regular
Jiggle Deformer, this jiggle can interact with other MASH falloff objects, maps, etc. For more information, see
MASH Jiggle Deformer.
- Create Mesh from Points
- Creates a new mesh by joining the points of the currently selected MASH node into tris. This is useful for setting up a vertex distribution, if you want to distribute objects into the volume of a skinned character.
- Bake Instancer to objects
- Allows you to bake MASH instances to actual objects (including animation). For more information, see
Bake Instancer Tool.
- Create Instancer Pivot
- Creates a new locator that acts as the pivot for all the instances.
- Connect nParticles to MASH
- Uses the selected nParticle system to drive the current MASH network's distribution. Using this automatically sets the
Distribute node's
Distribution Type to
inPositionPP.
- Set up nParticles with an initial state from MASH
- Creates a new nParticle system and places one particle at each MASH point.
- Add Trails to Particles
- Adds MASH
Trails to the selected nParticles without creating a
Waiter node.
- Switch MASH Geometry Type
- Changes the selected MASH network's instances to repro nodes or vice versa.
- Create MASH Points Node
- Creates a
Points node for the currently selected MASH network. For more information, see
Points Node.
- Breakout Utility
- Allows you to drive any animatable attribute with a MASH network. For more information, see
MASH Breakout.