Paint Effects to Polygons Options

Use the following options to set what happens when you select Modify > Convert > Paint Effects to Polygons.

Vertex Color Mode

The default is None. Other options include Color and Illuminated.

Quad Output

Turn this on to output to quads. The default is off, defaulting output to triangles.

Hide Strokes

Turn this on to hide the Paint Effects strokes once they’re converted to Polygons. Even if a stroke is hidden, its attributes can still be updated and will affect the polygon mesh. The default is on.

Poly Limit

This value indicates that when converting the Paint Effects stroke to polygons, it should stop after it has reached approximately this number of faces. This can be used to avoid creating excessively large meshes that could cause you to run out of memory. The default is 100 000. A value of 0 indicates no limit.