Create and render hardware shaders

Before you can create and render a hardware shader, you must first select Window > Settings/Preferences > Plug-in Manager and load or auto-load the correct shader plug-in (cgfxShader, dx11Shader or glslShader).

Technique

Often, shaders have more than one mode; for example, they may have modes to support two different video card models. You can adjust the technique in the Attribute Editor.

Shader parameters and shader mesh data

There are two types of extra attributes on hardware shaders.

In order to use the shader mesh data properly, you must know which of the arrays the shader is expecting what data in.

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