For Oceans, Wake Size sets the size attribute (located in the fluid shape container properties) of the Wake fluid. For Ponds, the size of the Wake fluid is determined by the size attribute of the Pond fluid container.
This value determines the magnitude of the wakes. In the fluid emitter attributes, this value is Density/Voxel/Second. The default intensity is 5.00.
A negative Wake Intensity value pushes the fluid surface down while a positive value pushes the surface up.
This value determines the amount of foam generated by the fluid emitter. In the fluid emitter attributes, this value is the Heat/Voxel/Second. For Oceans, this value directly affects the foam. For Ponds, this value corresponds with the temperature input on the shading ramp attributes. The default amount of foam is 0.00.