To create a wrinkle deformer, you use the
Wrinkle Tool. The characteristics of the wrinkle deformer you create depend on the
Wrinkle Tool’s tool settings.
Important: Avoid changing the number of a deformable object’s points (for example, CVs, vertices, or lattice points) after you create a deformer. Changing the number of points can lead to unexpected deformation effects. Try to be sure you are happy with the deformable object’s topology before you begin using deformers. You might want to save a copy of the object in case you want to do further modeling later.
To create a wrinkle deformer
- Select one or more deformable objects. Typically, the deformable object is a NURBS surface.
- Select
.
The
Tool Settings window appears.
- Set the
Wrinkle Tool options.
- Do one of the following:
- Click
Reset Tool to reset to default options. The window remains open.
- Click
Close to close the
Tool Settings window.
Note:
You can change the tool settings whenever you are using the
Wire Tool by selecting
. For information, seeTool Settings.
A UV region of the surface is highlighted, allowing you to shape a wire cluster for deforming the surface.
- Middle-drag to shape the UV region. Scale it using the circle in the middle of each side, rotate it using the corners, and move it using the dot in the middle of the UV region.
- Press Enter (Linux and Windows) or Return (Mac OS X) when the UV region fits the area of the deformable object.
The “C” icon is the wrinkle deformer’s cluster deformer handle.
To create wrinkle deformation effects
- Move, rotate, or scale the cluster deformer handle (the “C” icon).
- Move, rotate, or scale the influence wires.
For more information on creating and editing deformation effects, see
Editing wrinkle deformation effects.