You can assign a shader to faces on a polygonal surface using the marking menu, or by painting using a Maya® Artisan™ brush. Use this feature to assign different shaders to faces of the same model (for example, to texture a building that is part brick and part glass).
To assign a shader to faces on a polygonal surface using the marking menu
- Right-click the surface and select
Face
from the marking menu.
- Select (either drag or Shift-click) the faces you want to map, then right-click and select from among the material assignment options; for example,
Assign New Material.
To assign a shader to faces on a polygonal surface using an Artisan brush
- In the viewport, select the object to which you want to assign the material.
- In the
Hypershade (Windows > Rendering Editors > Hypershade), right-click the material swatch and select
Paint Assign Shader from the marking menu.
Note: You can also select
Paint Assign Shader from the
Outliner (Windows > Outliner). Ensure that
Display > Assigned Materials is enabled so that shaders assigned to each object are displayed. Right-click the material and select
Paint Assign Shader from the marking menu.
- An artisan brush appears in your scene view. Drag your brush over the faces that you want to apply the shader to.
Tip:
If your artisan brush selects vertices rather than faces, right-click your surface and select
Face to convert to Face
mode.
For more information about Maya shaders, see
Surface shading.
For more information about Artisan-based brushes, see
How Artisan brush tools work.