Note: When you create an approximation node, it is automatically assigned to the selected geometry. Use this procedure to unassign approximation nodes from any geometry.
- Select the geometry from which you want to unassign the approximation node.
- Click
Windows > Rendering Editors > mental ray > Approximation Editor.
The
Approximation Editor opens. For more information on the
Approximation Editor, see
mental ray Approximation Editor.
- From the drop-down list for the type of approximation node, select the node that you want to unassign from the selected geometry.
For descriptions, see
Approximation nodes.
- Click
Unassign.