Node name | Parents | MFn type | Compatible function sets |
---|---|---|---|
bulletSoftBodyShape | MPxLocatorNode |
Long name (short name) | Type | Default | Flags |
---|---|---|---|
inWorldMesh (iwmesh) |
mesh | hidden | |
input world-space mesh for the collision object as a mesh. | |||
generateBendConstraints (gbc) |
bool | false | |
Generate bend constraints when generating the inter-particle constraints for the soft body. | |||
selfCollision (sc) |
bool | false | |
Ability of soft body to collide with itself. | |||
bendResistance (br) |
float | 0.01 | |
Controls how strongly the bend constraints will resist parts of the soft body bending. | |||
linearStiffness (ls) |
float | 1.0 | |
Soft body stiffness to keep distance between particles. | |||
friction (kdf) |
float | 0.01 | |
The friction between soft body and other objects. | |||
damping (kdp) |
float | 0.0 | |
The overal damping factor applied to the motion of the soft body. | |||
mass (mss) |
float | 1.0 | |
The total mass of the soft body. | |||
pressure (pr) |
float | 0.0 | |
Determines how strong an enclosed soft body maintains its shape and volume. Setting a high pressure amount causes the body to expand, and low pressure will cause it to deplete. | |||
drag (kdg) |
float | 0.0 | |
Controls the amount of drag as the soft body moves through the air. | |||
lift (klf) |
float | 0.0 | |
Controls how strong the lift to be generated as the soft body moves through the air. | |||
enableShapeMatching (shpmat) |
bool | false | |
Soft body is to match shape during simulation. | |||
shapeCoefficient (kmt) |
float | 0.0 | |
The strength of the shape matching constraints when using shape-based pose matching. | |||
enableVolumeMatching (volmat) |
bool | false | |
Soft body is to match volume during simulation. | |||
volumeCoefficient (kvc) |
float | 0.0 | |
The amount of force used to maintain the shape's volume when using volume-based pose matching. | |||
maxVolumeRatio (volmax) |
float | 1.0 | |
Max volume ratio for volume-based pose matching. | |||
rigidContactHardness (kchr) |
float | 1.0 | |
Amount of penetration correction applied to contacts with rigid bodies. | |||
kineticContactHardness (kkhr) |
float | 1.0 | |
Amount of penetration correction applied to contacts with static bodies. | |||
softContactHardness (kshr) |
float | 1.0 | |
Amount of penetration correction applied to contacts with other soft bodies. | |||
anchorContactHardness (kahr) |
float | 1.0 | |
Amount of correction is applied to follow anchor constraints. | |||
collisionMargin (cm) |
float | 0.04 | |
Minimum allowable distance between the cloth and collision object . | |||
positionIterations (pt) |
int | 10 | |
Positions solver iterations. | |||
velocityCorrection (kvcf) |
float | 1.0 | |
obsolete | |||
currentTime (ct) |
time | hidden | |
Current time for the shape. | |||
startTime (st) |
time | hidden | |
Initializing time for the shape. | |||
solverInitialized (solinit) |
BulletSolverData::id | readable input | |
SolverData pointer to the initialized solver. Also makes sure data processed in the correct order for new/delete and add/remove. | |||
solverUpdated (solup) |
BulletSolverData::id | readable input | |
stub parameter noting that the solver has been updated for the current timestep. | |||
outSoftBodyData (sbdata) |
BulletSoftBodyData::id | readable output connectable | |
Soft body data (output). | |||
outSolvedMesh (osolmsh) |
mesh | output hidden | |
output mesh for the collision object as a mesh. | |||
particleMass (partmass) |
double array | ||
Mass scaling factor for each vertex. | |||
particleBendResistance (partbr) |
double array | ||
Bend resistance scaling factor for each vertex. | |||
particleLinearStiffness (partls) |
double array | ||
Linear stiffness scaling factor for each vertex. |