Softimage-Maya Bridge: Modeling

The following table lists the Maya equivalents for terms, hotkeys, and workflows related to modeling in Softimage.

In general, the Modeling Toolkit is your one-stop center for modeling tools. To open it, click the icon in the Sidebar buttons in the upper-right corner. See Modeling Toolkit for more information, and watch these videos to learn how to use some of the tools: Drawing Polygons with Maya's Modeling Toolkit and Smoothing Polygons and Transferring Maps in Maya.

Watch this video for information on how to select object components: Softimage to Maya Bridge: Selecting Components in Maya

In Softimage ...becomes in Maya

Raycast selection: F10

Camera based selection option for the Select tool.

Raycast Polygon selection: U

Switch component mode to Face, hold the Tab key and drag.

See Select polygon components for more information.

Vertex selection: T

Vertex selection: F9 or right-click and choose Vertex

Press Alt + F9 to select the vertex face

Edge selection: E

Edge selection: F10 or right-click and choose Edge

Polygon selection: Y

Face selection: F11 or right-click and choose Face

UV selection

UV selection: F12 or right-click and choose UV

UVs

UVs are automatically assigned to primitives.

Select Window > UV Texture Editor to edit - see UV Texture Editor overview for more information.

Tweak Component Tool (M)

Tweak mode: You can tweak components by holding the tilde (~) key while dragging components to move them. See Move components with Tweak mode for more information.

To activate custom pivot editing mode, press D or Insert. See Change the pivot point for more information.

Adjust subdivision level: + and -

The subdivision display does not apply to the viewport by default.

Press 3 and then press Page Up or Page Down key to adjust the subdivision level.

After that, use the 1 and 3 keys to toggle between base mesh and your chosen subdivision display level.

See Smoothing polygons for more on Maya's polygon smoothing techniques.

Duplicate with offset: Ctrl+D

Edit > Duplicate Special > to set up the options for the offset.

Perpendicular cutting: Ctrl+Shift

Mesh Tools > Multi-Cut Tool > .

See Make 90 degree cuts with the Multi-Cut Tool for more information.

Extrude on current selection

Under the Edit Mesh menu, there are three separate Extrude commands: one for vertices, one for edges, and one for faces. Select the appropriate command for the element that you want to extrude. See Edit Mesh > Extrude for more information.

The same applies to commands such as Bevel and Bridge. See Edit Mesh > Bevel and Edit Mesh > Bridge.

Edit Mesh > Face > Extrude also automatically caps the bottom of the object.

Smooth and relax

In the Artisan tool settings (Modify > Paint Attributes Tool > ), select Smooth and click Flood (repeatedly).

Texture Editor

Window > UV Texture Editor

The UV Texture Editor lets you view and interactively edit the UV texture coordinates for polygon, NURBS, and subdivision surfaces within a 2D view. See UV Texture Editor overview for more information.

Move Center to Bounding Box.

Modify > Center Pivot: Select an object and click the down arrow to select its Shape node, then choose this command.