By default, the Render View will show you a composited view of all layers in your scene with your specified blend modes. You can override this default by changing the value of in the Render View, or in the Render Layer editor.
You can choose to only show specified layers or to only show the selected layer in the Render View.
As well, you can choose to keep all images that make up the composited Render view, or simply render a single composited image.
To preview render layers in the Render View
As well, the command-line render supports layers. When you use the -r file flag during a command-line render, each layer will be rendered with the renderer specified in the file. For more information, see Batch and command-line render with layers.
To set blending modes for layers
As you activate individual layers, you'll see the layer blend mode change.
The following examples show a very simple scene: three spheres colored red, green, and blue, with a small plane in front casting a shadow.
The spheres are in the foreground and are rendered with various blend modes against a white, gray and black background.
Maya supports the following render layer blend modes:
Blend mode | Description | Example |
---|---|---|
Normal |
The foreground texture is applied like a decal to the background. The shape of the decal is determined by the foreground alpha. |
|
Lighten |
Uses whichever pixel in the rendered layer is lighter as the resulting color. |
|
Darken |
Uses whichever pixel in the rendered layer is darker as the resulting color. |
|
Multiply |
Multiplies the composited render's color by the rendered layer color. The resulting color is always a darker color. Multiplying any color with black (value of 0) produces black. Multiplying any color with white (value of 1) leaves the color unchanged. |
|
Screen |
Multiplies the inverse of the rendered layer and the composited layers colors. The resulting color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white. |
|
Overlay |
Multiplies the colors, depending on the composited color. Patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color. The base color is mixed with the rendered layer color to represent the lightness or darkness of the original color. |