Select UV shells

To select UV shells in the scene

  1. Right-click your object, and then select UV > UV Shell.
  2. Move the cursor over your object to highlight individual shells.
  3. Click a UV shell to select it.

To select UV shells in the UV Texture Editor

  1. Do one of the following in the UV Texture Editor:
    • Double-click a face.
    • Right-click in the 2D view, select Shell, and then click a shell to select it.
    Tip: To convert the selected UV shell to another component mode, Ctrl + right-click in the 2D view, and then select an option from the marking menu.

To select all components on a shell

  1. Double-click a single vertex, face, or UV.

    All connected components of that type on the same shell are selected.

  2. Ctrl + double-click a single vertex, face, or UV to deselect all connected components.

To deselect all components on shell

  1. Ctrl + double-click a single vertex, face, or UV.

    All connected components of that type on the same shell are deselected.

To select border edges

  1. Double-click a border edge.

    All of the border edges on the same shell are selected.

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