To select UV shells in the scene
- Right-click your object, and then select
.
- Move the cursor over your object to highlight individual shells.
- Click a UV shell to select it.
To select UV shells in the UV Texture Editor
- Do one of the following in the UV Texture Editor:
- Double-click a face.
- Right-click in the 2D view, select
Shell, and then click a shell to select it.
Tip: To convert the selected UV shell to another component mode, Ctrl + right-click in the 2D view, and then select an option from the marking menu.
To select all components on a shell
- Double-click a single vertex, face, or UV.
All connected components of that type on the same shell are selected.
- Ctrl + double-click a single vertex, face, or UV to deselect all connected components.
To deselect all components on shell
- Ctrl + double-click a single vertex, face, or UV.
All connected components of that type on the same shell are deselected.
To select border edges
- Double-click a border edge.
All of the border edges on the same shell are selected.