Note: When you create an approximation node, it is automatically assigned to selected geometry. Use this procedure to assign already created approximation nodes to newly selected geometry.
- Click
Windows > Rendering Editors > mental ray > Approximation Editor.
The
Approximation Editor opens. For more information on the
Approximation Editor, see
mental ray Approximation Editor.
- From the drop-down list for the type of approximation node, select the node you want to edit.
For descriptions, see
Approximation nodes.
- Click
Edit.
The approximation node’s
Attribute Editor opens.
- Edit the attributes.