-
Animation Clip
- Creates an animation clip for the current character. Select
to access the
Create Clip Options.
-
Constraint Clip
- The options in the
Create Constraint Clip Options window are the same as those in the
Create Clip Options window, with the exception that the
Create Constraint Clip Options window
does not contain the
Time Range Animation Curve option. For information on the options in the
Create Constraint Clip Options window, see
Create Clip Options.
-
Expression Clip
- The options in the
Create Expression Clip Options window are the same as those in the
Create Clip Options window, with the exception that the
Create Expression Clip Options window
does not contain the
Time Range Animation Curve option. For information on the options in the
Create Expression Clip Options window, see
Create Clip Options.
-
Pose
- Creates a pose for the current character. See
Poses in Trax and
Create poses. Select
Create Pose >
to display the
Create Pose Options window.
- The
Name text box in the
Create Pose Options window defines the name of the pose as it is displayed in the
Visor.
-
Blend
-
For animation clips only.
- Blends the selected animation clips. You can only create a blend between two animation clips at a time. See
Blends and
Create and edit blends.
- Select
to set the
Blend Clip Options before creating the blend.
-
Blend Clip Options
- Set the following:
-
-
Initial Weight Curve
- Sets how the blend is interpolated at the beginning, middle, and end of the animation clip.
-
Linear
- Changes attribute values at a constant rate from the beginning to the end of the clip.
-
Ease In
- Changes attribute values slowly at the beginning and quickly at the end.
-
Ease Out
- Changes attribute values quickly at the beginning and slowly at the end.
-
Ease In Out
- Changes attribute values slowly at the beginning and end, and quickly in the middle.
-
Rotation Interpolation
- Specifies how to blend between the rotations in animation clips.
-
-
Quaternion
- (Default) Uses quaternion interpolation between rotations from the first clip to the second clip in the blend. Quaternion interpolation follows the shortest arc between two orientations and produces better blending in most cases.
-
Euler
- Uses Euler interpolation between clips, creating a linear interpolation that blends the values at a constant rate.
-
Character Set
- Creates a character set for the current object. See
Characters, groups, and subcharacters.
- For more information on the
Create Character Set Options window, see Create Character Set >
in the
Key menu.
-
Time Warp
-
For animation clips only
- Creates a time warp curve for the current animation clip. See
Time warps and
Create and edit time warps.
- Select
Time Warp >
to open the
Clip Time Warp Options.
-
-
Enabled Time Warp Curve
- Activates the time warp curve for the current animation clip.
-
Disabled Time Warp Curve
- Deactivates the time warp curve for the current animation clip.
-
Quick Select Set
- Creates a
Quick Select Set for the current animation or geometry cache clips.
Quick Select Set lets you create a selection set for multiple clips from various clips and characters. The selection sets you create with this option appear on the Trax menu bar under
.
- You can edit the membership of an existing quick select set with the
Relationship Editor. See
Relationship Editor.
-
Geometry Cache
- Creates a geometry cache clip for the current object. See
Create New Cache Options and
Create or import geometry caches.