Cut edges of a UV mesh

Cuts are an important part of the unfolding process because they allow the UV texture coordinates to freely unfold with as little distortion as possible. When unfolded, the UV mesh should lay flat without overlapping.

To cut edges of a UV mesh

  1. In the scene view, determine the locations on the UV texture mesh where you want to perform edge cuts.
    Tip: Plan your cuts to obtain the best unfolded result. The better the cuts, the better the correlation between the original mesh and its corresponding UV shell. Anticipate that cuts will result in texture mismatches along edges, and locate edges on the model where they are least visible. For example, make cuts under the arms or on the back of the legs of a character.
  2. Double click an edge to select an entire edge loop.
  3. Do one of the following to make a cut:
    • From the main menu, select UV > Cut UV Edges.
    • From the UV Editor toolbar, click the cut UVs along selection icon .

To cut an edge loop

  1. In the UV Editor toolbar, open the Cut UV Tool .
  2. Turn on edge selection mode.
  3. Press Shift and move your cursor over an edge.

    The associated edge loop turns red.

  4. Double-click an edge.

    The edge loop is cut and the new edges turns green.

To cut a partial edge loop

  1. In the UV Editor toolbar, open the Cut UV Tool .
  2. Turn on edge selection mode.
  3. Press Shift and move your cursor over an edge.

    The associated edge loop turns red.

  4. Click an edge along the highlighted edge loop.

    The selected edge turns green.

  5. Shift-click another edge along the same edge loop.