Ensure that the Type is set to color, for a color input to the mila_material.
Select a Value color.
Increase the Variance. The higher the variance, the more it varies from your chosen Value.
Click Create, the window remains open, but the Script Editor prints a message indicating that user data is being created.
In mila_material’s Attribute Editor, click the map button beside the Color attribute to connect a shader as input, then select mib_data_get_color.
In the mib_data_get_color Attribute Editor, enter in the Name field the user data name that you created above; in this case, sphere_color.
Render to see your objects with color variation.