Some menu items are renderer-specific. For example, IPR menu items appear only for Maya software and mental ray rendering.
For more information about the renderers, see Maya Software renderer, Maya Hardware renderer, Maya Hardware 2.0 renderer, and Maya Vector renderer.
Camera Panel | Renders at the resolution of the current view. |
Render Settings | Renders at the Resolution set in the Render Settings window. The default setting is 960x540. |
10% Settings | Renders at 10% of the Resolution set in the Render Settings window. The default setting is 96x54. |
25% Settings | Renders at 25% of the Resolution set in the Render Settings window. The default setting is 240x135. |
50% Settings | Renders at 50% of the Resolution set in the Render Settings window. The default setting is 480x270. |
75% Settings | Renders at 75% of the Resolution set in the Render Settings window. The default setting is 720x405. |
110% Settings | Renders at 110% of the Resolution set in the Render Settings window. The default setting is 1056x594. |
125% Settings | Renders at 125% of the Resolution set in the Render Settings window. The default setting is 1200x675. |
150% Settings | Renders at 150% of the Resolution set in the Render Settings window. The default setting is 1440x810. |
Select Set NURBS Tessellation window. For more information about the options in the window, see Set NURBS Tessellation Options.
to open theSelect Export Pre-Compositing window. For more information about options in the window, see Export Pre-Compositing Options.
to open theSelect Batch Render Frame window. This window provides options to render an animation on a local or remote computer, or on a computer with several processors. For more information about these options, see Batch Render Options.
to open theFor more information on batch rendering, see About batch renders from within Maya (UI).
For more information on batch rendering, see About batch renders from within Maya (UI).
Backburner can only subdivide a job into tasks of at least one frame long. It cannot subdivide a single frame into multiple tasks. Therefore, you can only use this feature for animation scenes and not for stills. Each task must be at least one frame in length.