Flip or rotate UV shells

The Flip and Rotate commands let you easily change the orientation of UV shells within the UV Editor. Flipping a UV shell is useful if you need to correct a UV shell that is reversed or reverse wound (see Display UV winding order).

To flip or rotate UVs on a texture shell

  1. Select the faces you want to flip the texture on.
  2. Do one of the following:
    • On the main menu, select UV > Flip or UV > Rotate.
    • In the UV Editor, select Polygons > Flip or Polygons > Rotate.
  3. Choose the direction to flip, and whether to flip within the bounding box of the selection (local) or across the texture space axes (global).
  4. Click Apply.

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