The
Flip and
Rotate commands let you easily change the orientation of UV shells within the
UV Editor. Flipping a UV shell is useful if you need to correct a UV shell that is reversed or reverse wound (see
Display UV winding order).
To flip or rotate UVs on a texture shell
- Select the faces you want to flip the texture on.
- Do one of the following:
- On the main menu, select
or
.
- In the
UV Editor, select
or
.
- Choose the direction to flip, and whether to flip within the bounding box of the selection (local) or across the texture space axes (global).
- Click
Apply.