gwnavruntime/world/botvisualdebug.h Source File

botvisualdebug.h
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1 /*
2 * Copyright 2015 Autodesk, Inc. All rights reserved.
3 * Use of this software is subject to the terms of the Autodesk license agreement and any attachments or Appendices thereto provided at the time of installation or download,
4 * or which otherwise accompanies this software in either electronic or hard copy form, or which is signed by you and accepted by Autodesk.
5 */
6 
7 
8 #ifndef Navigation_BotVisualDebug_H
9 #define Navigation_BotVisualDebug_H
10 
11 
14 
15 
16 namespace Kaim
17 {
18 
19 class Trajectory;
20 
21 class BotVisualDebug
22 {
24 public:
25  BotVisualDebug()
26  : m_previousTrajectory(KY_NULL)
27  , m_hasPathChanged(false)
28  , m_hasSpatializationChanged(false)
29  {}
30 
31 public:
32  Ptr<Trajectory> m_previousTrajectory; // used to remove trajectory VisualDebug blob in NavigationLab
33  bool m_hasPathChanged; // used to send LivePath visual debug only when path changes
34  bool m_hasSpatializationChanged;
35 };
36 
37 }
38 
39 #endif
#define KY_NULL
Null value.
Definition: types.h:247
Definition: gamekitcrowddispersion.h:20
#define KY_DEFINE_NEW_DELETE_OPERATORS(MemStat)
This macro defines new and delete operators.
Definition: memory.h:137