gwnavruntime/math/boxcontour.h Source File
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10 #ifndef Navigation_BoxContour_H
11 #define Navigation_BoxContour_H
25 KyResult ComputeHexagonalContour_2d(
const Transform& transform,
const Box3f& localBox, KyArray<Vec2f>& contour,
KyFloat32 mergePointDistance);
26 KyResult ComputeHexagonalContour(
const Transform& transform,
const Box3f& localBox, KyArray<Vec2f>& contour,
KyFloat32& altMin,
KyFloat32& altMax,
KyFloat32 mergePointDistance);
28 void Init4PointsContour(
const Vec2f& center,
const Vec2f& v1,
const Vec2f& v2, KyArray<Vec2f>& contour);
29 void Init6PointsContour(
const Vec2f& center,
const Vec2f& v1,
const Vec2f& v2,
const Vec2f& v3, KyArray<Vec2f>& contour);
35 #endif // Navigation_BoxContour_H
KyInt32 KyResult
Defines a type that can be returned by methods or functions in the Gameware Navigation SDK to indicat...
Definition: types.h:254
Definition: gamekitcrowddispersion.h:20
float KyFloat32
Type used internally to represent a 32-bit floating-point number.
Definition: types.h:43