gwnavruntime/channel/channelarraydisplay.h Source File

channelarraydisplay.h
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1 /*
2 * Copyright 2015 Autodesk, Inc. All rights reserved.
3 * Use of this software is subject to the terms of the Autodesk license agreement and any attachments or Appendices thereto provided at the time of installation or download,
4 * or which otherwise accompanies this software in either electronic or hard copy form, or which is signed by you and accepted by Autodesk.
5 */
6 
7 
8 // primary contact: MAMU - secondary contact: NOBODY
9 
10 #ifndef Navigation_ChannelArray_Display_H
11 #define Navigation_ChannelArray_Display_H
12 
14 
15 
16 namespace Kaim
17 {
18 
19 class ScopedDisplayList;
20 class ChannelArrayBlob;
21 class ChannelBlob;
22 class ChannelDisplayConfig;
23 
24 class ChannelArrayDisplayListBuilder
25 {
26 public:
27  static void DisplayChannelArray(ScopedDisplayList* displayList, const ChannelArrayBlob* channelArray, const ChannelDisplayConfig& displayConfig);
28  static void DisplayChannel (ScopedDisplayList* displayList, const ChannelBlob* channel, KyUInt32 channelIndexInArray, const ChannelDisplayConfig& displayConfig);
29 };
30 
31 } // namespace Kaim
32 
33 #endif
Definition: gamekitcrowddispersion.h:20
unsigned int KyUInt32
Type used internally to represent an unsigned 32-bit integer.
Definition: types.h:36