#include <collisionworld.h>
This class is a runtime container for all CollisionData that represents the world.
Theere is one and only one CollisionWorld per Kaim::World.
Through some sub-classes (IndexedMesh, HeightField, NavCellGrid, ...), the CollisionWorld performs the addition and removal of CollisionData, maintaining a coherent state of "active" CollisionData upon which Queries may be performed.
Call AddCollisionData() and RemoveCollisionData() in order to activate/deactivate CollisionData in the world.
Inherits Kaim::RefCountBaseV< C, Stat >.