gwnavgeneration/generator/igeneratorglue.h Source File

igeneratorglue.h
Go to the documentation of this file.
1 /*
2 * Copyright 2015 Autodesk, Inc. All rights reserved.
3 * Use of this software is subject to the terms of the Autodesk license agreement and any attachments or Appendices thereto provided at the time of installation or download,
4 * or which otherwise accompanies this software in either electronic or hard copy form, or which is signed by you and accepted by Autodesk.
5 */
6 
7 
8 
9 // primary contact: GUAL - secondary contact: NOBODY
10 #ifndef GwNavGen_IGeneratorGlue_H
11 #define GwNavGen_IGeneratorGlue_H
12 
13 
17 
18 
19 namespace Kaim
20 {
21 
22 class IParallelForInterface;
23 class ITlsAlloc;
24 class ICollisionInterface;
25 
33 class IGeneratorGlue : public RefCountBaseV<IGeneratorGlue, MemStat_NavDataGen>
34 {
35 public:
36  virtual ~IGeneratorGlue() {}
37 
43 
47  virtual ITlsAlloc* GetTlsAlloc() = 0;
48 
49  virtual ICollisionInterface* GetVisInterface() = 0;
50 };
51 
52 }
53 
54 
55 #endif
virtual IParallelForInterface * GetParallelFor()=0
This method is expected to return a pointer to an object that the Generator will use to parallelize c...
Provides an abstract base interface for an object that can treat computational jobs in parallel...
Definition: iparallelforinterface.h:43
An abstract interface for an object that can perform collision queries.
Definition: icollisioninterface.h:26
virtual ITlsAlloc * GetTlsAlloc()=0
This method is expected to return a pointer to an object that the Generator will use to allocate and ...
Definition: gamekitcrowddispersion.h:20
Provides an abstract base interface for a class that the Generator can invoke in order to retrieve ob...
Definition: igeneratorglue.h:35