8 #ifndef Navigation_IPathEventObserver_H
9 #define Navigation_IPathEventObserver_H
25 class IPathEventListObserver :
public RefCountBase<IPathEventListObserver, MemStat_PathFollowing>
84 virtual ~DefaultPathEventListObserver() {}
93 #endif // Navigation_IPathEventObserver_H
The Path is being destroyed itself.
Definition: ipatheventlistobserver.h:69
This class is the world element that represent an active character in Gameware Navigation.
Definition: bot.h:150
PathEventList aggregates all PathEvents and PathEventIntervals in a PathValidityInterval.
Definition: patheventlist.h:141
IPathEventListObservers are called when related PathEventList has just been created or is about to be...
Definition: ipatheventlistobserver.h:26
virtual void OnPathEventListBuildingStageDone(Kaim::Bot *, Kaim::PathEventList &, KyUInt32, FirstIntervalStatus)
This function is called each time a stage of Path validation/PathEventList build is done...
Definition: ipatheventlistobserver.h:98
A new Path has been computed, the former Path and the related PathEventList are being destroyed...
Definition: ipatheventlistobserver.h:70
FirstIntervalStatus
Definition: ipatheventlistobserver.h:33
virtual void OnPathEventListDestroy(Bot *bot, PathEventList &pathEventList, DestructionPurpose destructionPurpose)=0
This function is called each time a non-empty PathEventList is going to be destroyed.
This default IPathEventListObserver does not set any PathEvent as CheckPoint.
Definition: ipatheventlistobserver.h:88
Definition: gamekitcrowddispersion.h:20
The first new interval is an extension of a previous one whose end PathEvent has been moved...
Definition: ipatheventlistobserver.h:36
A new PathEventList is about to be computed for the same Path.
Definition: ipatheventlistobserver.h:71
The first new interval is not an extension of a previous one, it starts from the previous last PathEv...
Definition: ipatheventlistobserver.h:35
unsigned int KyUInt32
Type used internally to represent an unsigned 32-bit integer.
Definition: types.h:36
virtual void OnPathEventListDestroy(Kaim::Bot *, Kaim::PathEventList &, DestructionPurpose)
This function is called each time a non-empty PathEventList is going to be destroyed.
Definition: ipatheventlistobserver.h:96
DestructionPurpose
Explains the reason the PathEventList is about to be destroyed.
Definition: ipatheventlistobserver.h:67
virtual void OnPathEventListBuildingStageDone(Bot *bot, PathEventList &pathEventList, KyUInt32 startIdxOfFirstNewEventInterval, FirstIntervalStatus firstIntervalStatus)=0
This function is called each time a stage of Path validation/PathEventList build is done...