gwnavruntime/pathfollower/ipositiononpathvalidator.h Source File

ipositiononpathvalidator.h
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1 /*
2 * Copyright 2015 Autodesk, Inc. All rights reserved.
3 * Use of this software is subject to the terms of the Autodesk license agreement and any attachments or Appendices thereto provided at the time of installation or download,
4 * or which otherwise accompanies this software in either electronic or hard copy form, or which is signed by you and accepted by Autodesk.
5 */
6 
7 // primary contact: LAPA - secondary contact: NOBODY
8 #ifndef Navigation_IPositionOnPathValidator_H
9 #define Navigation_IPositionOnPathValidator_H
10 
13 
14 
15 namespace Kaim
16 {
17 class Bot;
18 class PositionOnPath;
19 
20 
22 class IPositionOnPathValidator : public RefCountBase<IPositionOnPathValidator, MemStat_PathFollowing>
23 {
25 
26 public:
27  // ---------------------------------- Public Member Functions ----------------------------------
28 
30  virtual ~IPositionOnPathValidator() {}
31 
32  virtual bool Validate(Bot* bot, const PositionOnPath& positionOnPath) = 0;
33 };
34 
35 } // namespace Kaim
36 
37 #endif // Navigation_IPositionOnPathValidator_H
This class is the world element that represent an active character in Gameware Navigation.
Definition: bot.h:150
This class aggregates all necessary information about a position on a Path, namely: ...
Definition: positiononpath.h:33
#define KY_CLASS_WITHOUT_COPY(ClassName)
Define to forbid copy constructor and copy assignment.
Definition: types.h:387
Interface class for PositionOnPath validation classes.
Definition: ipositiononpathvalidator.h:22
Definition: gamekitcrowddispersion.h:20