gwnavgeneration/input/objproducer.h Source File
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9 #ifndef GwNavGen_OBJProducer_H
10 #define GwNavGen_OBJProducer_H
20 class ClientInputConsumer;
27 class OBJProducer :
public GeneratorInputProducer
void Setup(KyFloat32 oneMeterInClientUnits, ClientAxis clientAxisForNavigationX, ClientAxis clientAxisForNavigationY, ClientAxis clientAxisForNavigationZ)
Sets the mapping between the coordinate system used in the Gameware Navigation Engine and the game en...
Definition: coordsystem.inl:32
KyInt32 KyResult
Defines a type that can be returned by methods or functions in the Gameware Navigation SDK to indicat...
Definition: types.h:254
This class maintains the mapping between the system of coordinate axes used internally within the gam...
Definition: coordsystem.h:144
A structure that sets up the mapping between the coordinate system used in the Gameware Navigation En...
Definition: coordsystem.h:45
The GeneratorSector class provides a definition for a single sector to be treated by the Generator...
Definition: generatorsector.h:46
CoordSystem m_objCoordSystem
defines the CoordSystem of the obj files
Definition: objproducer.h:44
Definition: gamekitcrowddispersion.h:20
virtual KyResult Produce(const GeneratorSector §or, ClientInputConsumer &inputConsumer)
Called by the NavData generation system to retrieve the geometry associated to the sector...
The OBJProducer class is a concrete implementation of GeneratorInputProducer that can read the triang...
Definition: objproducer.h:28