gwnavgeneration/input/sectorinputdata.h Source File
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9 #ifndef GwNavGen_SectorInputData_H
10 #define GwNavGen_SectorInputData_H
20 class GeneratorSystem;
21 class ClientInputConsumer;
22 class GeneratorSectorBuilder;
33 : m_sectorBuilder(sectorBuilder), m_tilePos(tilePos) {}
59 void RegisterCellPos(
const CellPos& cellPos);
KyInt32 KyResult
Defines a type that can be returned by methods or functions in the Gameware Navigation SDK to indicat...
Definition: types.h:254
Maintains generation data for each sector.
Definition: generatorsectorbuilder.h:41
GeneratorSystem gathers everything that is global across a generation: configuration, options...
Definition: generatorsystem.h:46
General purpose array for movable objects that require explicit construction/destruction.
Definition: kyarray.h:118
#define KY_NULL
Null value.
Definition: types.h:247
#define KY_CLASS_WITHOUT_COPY(ClassName)
Define to forbid copy constructor and copy assignment.
Definition: types.h:387
This class defines a two-dimensional vector whose coordinates are stored using 32-bit integers...
Definition: vec2i.h:26
Definition: gamekitcrowddispersion.h:20
#define KY_DEFINE_NEW_DELETE_OPERATORS(MemStat)
This macro defines new and delete operators.
Definition: memory.h:137