gwnavruntime/visualsystem/visualgeometrysetupconfig.h Source File
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11 #ifndef Navigation_VisualGeometrySetupConfig_H
12 #define Navigation_VisualGeometrySetupConfig_H
25 void ResetAllButNormaleGeneration();
36 KY_INLINE VisualGeometrySetupConfig::VisualGeometrySetupConfig() { Reset(); }
37 KY_INLINE
void VisualGeometrySetupConfig::Reset()
39 ResetAllButNormaleGeneration();
42 KY_INLINE
void VisualGeometrySetupConfig::ResetAllButNormaleGeneration()
44 m_opaqueTriangleCount = 0;
45 m_transparentTriangleCount = 0;
53 #endif //Navigation_VisualGeometrySetupConfig_H
The VisualGeometrySetupConfig class is used to configure an object that derives from IVisualGeometry...
Definition: visualgeometrysetupconfig.h:21
Definition: gamekitcrowddispersion.h:20
unsigned int KyUInt32
Type used internally to represent an unsigned 32-bit integer.
Definition: types.h:36
bool m_generateNormals
Indicates whether or not the IVisualGeometry has computed the normals ot the triangles.
Definition: visualgeometrysetupconfig.h:34