gwnavruntime/querysystem/workingmemcontainers/workingmemarray.h Source File
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8 #ifndef Navigation_WorkingMemArray_H
9 #define Navigation_WorkingMemArray_H
22 WorkingMemArray(WorkingMemory* workingMemory);
24 void Init(WorkingMemory* workingMemory);
26 bool IsInitialized()
const;
38 void PushBack_UnSafe(
const T& x);
42 const T& operator[](UPInt idx)
const;
43 T& operator[](UPInt idx);
48 void ReleaseWorkingMemoryBuffer() { m_workingMemContainerBase.ReleaseBuffer(); }
50 WorkingMemContainerBase m_workingMemContainerBase;
60 #endif //Navigation_WorkingMemArray_H
KyInt32 KyResult
Defines a type that can be returned by methods or functions in the Gameware Navigation SDK to indicat...
Definition: types.h:254
Definition: gamekitcrowddispersion.h:20
unsigned int KyUInt32
Type used internally to represent an unsigned 32-bit integer.
Definition: types.h:36