gwnavruntime/querysystem/workingmemcontainers/workingmemdeque.h Source File
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8 #ifndef Navigation_WorkingMemDeque_H
9 #define Navigation_WorkingMemDeque_H
22 WorkingMemDeque(WorkingMemory*workingMemory);
24 void Init(WorkingMemory* workingMemory);
27 bool IsInitialized()
const;
39 void Front(T& item)
const;
40 void Back(T& item)
const;
52 void ReleaseWorkingMemoryBuffer() { m_workingMemContainerBase.ReleaseBuffer(); }
54 WorkingMemContainerBase m_workingMemContainerBase;
KyInt32 KyResult
Defines a type that can be returned by methods or functions in the Gameware Navigation SDK to indicat...
Definition: types.h:254
Definition: gamekitcrowddispersion.h:20
unsigned int KyUInt32
Type used internally to represent an unsigned 32-bit integer.
Definition: types.h:36