Variable Cross-Section Wizard

A series of linearly varying beam cross-sections can be created using the Variable Cross-Section Wizard. Each beam element will have a different cross-section dimension based on interpolating the two user-specified end dimensions. The wizard creates a stepped beam that approximates a tapered beam. Any user-defined shape (rectangle, wide-flange beam, channel, pipe, and so on) whose dimensions can be entered in the normal cross-section library dialog can be used for the variable cross-section.

Figure 1: Variable Cross-Section Beam

Four different mesh densities are shown to simulate a tapered beam with a variable height (bottom figure).

The steps to generate the variable cross-sections are as follows:

  1. Draw the tapered beam member on a unique part number. Use the surface number necessary for the proper orientation (see Beam Element Orientation at Beam Elements), but any layer number can be used. (The layer number will be reset by the wizard.) All the lines in the part must connect together so that there are just two end points. The lines must be continuous and not branch or create a loop. They do not need to be in a straight line.
  2. Divide the member into the number of elements. Since the taper is approximated, the results will be more accurate if more elements are used.
  3. Set the Element Type to Beam.
  4. Select the part (Selection Select Parts), right-click, and choose Variable Cross-Section Wizard.
  5. Select the type of cross-section to use from the drop-down.
  6. Enter the dimensions of the cross-section for Vertex A and Vertex B. Note the symbols A and B added to each end of the part in the display area. Note that a dimension of 0 cannot be used for some sections; enter a small value instead.
  7. Click the OK button.

The wizard changes the model as follows:

Note: