Welcome to Autodesk Smoke 2016. This release introduces many new creative features, performance and workflow enhancements, and other user-requested improvements. Follow these links to navigate to the sections below:
What's New in Proxy Workflows
New options are available to provide a more flexible proxy workflow, that eliminates scaling in the viewers and broadcast monitor. If proxies are generated for media when you create your project, you can now dynamically toggle between full resolution and proxy resolution using the Proxy Quality box.
The Proxy Quality box is available everywhere there is a viewer in proxy-enabled projects. The following options are available:
- Full Resolution: Media is displayed at full resolution.
- Proxy: Media is displayed at proxy resolution.
- Proxy On Scrub: Media is displayed at proxy resolution only when scrubbed.
Tip: Toggle between Full Resolution and Proxy using the Ctrl+P (Flame profile) keyboard shortcut.
The Proxy Quality options allow adjustments to the display quality in order to increase system responsiveness. This can be useful when a project progresses and the effects pipeline requires heavier computation. When proxy resolution is selected from the menu, the media is displayed at full frame size, but the quality is reduced by showing fewer pixels that are larger in size.
Project Migration & Restore
Options for creating proxies have been revised. Fixed width proxies, variable bit-depth proxies, and proxies conditional to bit-depth are no longer available. The number of proxies size options has been reduced to 1:2, 1:4, and 1:8.
The following scenarios apply if you migrate or restore a pre-2016 project which uses: fixed width, variable bit-depth proxies, proxies conditional to bit-depth, a non-standard proxy size, or a combination of these. In each case, a message detailing the application's behaviour is displayed, and you are prompted to confirm.
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Fixed Width Proxies
- Migrating a Project: When migrating a project with fixed width proxies, the migration is aborted. This is because unsupported proxies have already been generated for that project. To workaround this limitation, you can create a new project in Smoke 2016 and wire your media from the old project to the new. Supported proxies can be generated in the new project.
- Restoring a Project: When restoring a project archive with fixed width proxies, proxies are regenerated at 1:2 resolution.
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Variable Bit Depth Proxies
- Migrating a Project: When migrating a project with variable bit-depth proxies, the existing (variable bit depth) proxies are used.
- Restoring a Project: When restoring a project archive with variable bit-depth proxies, proxies are regenerated at the bit depth of the original media.
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Conditional to bit-depth Proxies
- Migrating a Project: When migrating a project with proxies conditional to bit-depth, the existing (variable bit depth) proxies are used.
- Restoring a Project: When restoring a project archive with proxies conditional to bit-depth, proxies are regenerated unconditionally to the bit depth.
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Non-standard Proxies Size
- Migrating a Project: When migrating a project with non-standard proxies size , the existing proxies are used.
- Restoring a Project: When restoring a project archive with non-standard proxies size, proxies are regenerated at the closest supported resolution (1:2, 1:4, or 1:8).
What's New in Project Management
What's New in Display Configuration
A new preference allows you to select the side of the UI where the Media Panel is displayed (in ).
The Media Panel's Dual Panel View option is now a button displayed only when the Media Panel is displayed at Full Width.
Dual Monitor Configuration
You can now run Smoke on a dual monitor configuration. This extra, secondary monitor, can be used as a Broadcast Display (as before) or, new to this release, used to display the Media Panel.
You decide which monitor (left or right) to use as the primary screen. The primary screen displays the Timeline and the Player. The secondary screen displays the Media Panel.
To set the role of each monitor:
- Launch Mac OS X System Preferences.
- Open Display.
- Open the Arrangement tab.
- Drag and drop the menu bar onto the monitor you want to set as primary. The other monitor becomes the secondary monitor.
Note: Make sure to disable the option Displays have separate Spaces in the Mac OS X System Preferences, under Mission Control, or the secondary screen will not be accessible from Smoke. You will need to log out to enable this change.
You can disable a secondary monitor from the Smoke Setup application.
If the software is configured in a dual monitor setup, you also need to configure the Wacom tablet to consider either only the primary monitor, or both monitors.
To configure the Wacom tablet:
- Launch Mac OS X System Preferences.
- Open Wacom Tablet.
- Open the Display Toggle tab.
- Select the Monitor 1, Monitor 2 or Both, based on your desired setup.
Note: From Smoke, you can also use the Alt+Shift+Tab (Flame profile) keyboard shortcut to switch between options.
What's New in MediaHub
This new version improves MediaHub.
- Some media file formats have provisions for tape name that can be used for Conform. Others that do not. MediaHub now better handles Tape Name. See Importing File-Based Media Tips for the various formats rules.
- The widget indicating the amount of files being dragged from the MediaHub is no longer limited to displaying "99+". The new maximum displayed is "9999+".
- You can now Select All from the contextual menu when Scan Subdirectories is enabled.
- You can now override the aspect ratio of media files without applying a Resize. Located in the General tab, Pixel Ratio offers the following options:
- From Source (default option): Imports contents using the aspect ratio defined in the file header metadata.
- Square Pixels: Overrides the file header metadata and use Width x Height.
What's New in Media Panel
You can now view the media in the Media Panel in the form of tiles.
It is now possible the access the Dual Mode in the Full Width Media Panel
User now have access to 4 additional colours to be used for the Colour Coding of the Media Panel: Yellow, Bright Green, Light Grey and Black.
What's New in Media Import
Added support for the new Panasonic VariCam 35 and HS by supporting the following formats:
Added support for the new Canon XF-AVC codec.
- Canon XF-AVC clips are OP-1a clips with LPCM 16- or 24-bit 48 kHz audio.
- Canon XF-AVC media is recorded to a folder structure. Smoke interprets that structure to present in MediaHub a clip that includes both audio and video tracks, in a manner similar to its processing of Panasonic P2 media.
- Supports both Intra and Long GOP flavors.
Improved support for Sony camera formats:
- Added support for Sony XAVC-Long format (OP-1a MXF long-GOP files recorded by Sony camcorders like the PXW-Z100).
- Support for the DNxHD and Apple ProRes files generated by Sony PMW-F5/F55 cameras that were updated with the new codec board (CBK-55PD).
Improved support for ARRIRAW media:
- Supports ARRIRAW SDK 5.0.
- Contents generated by ALEXA updated to firmware SUP 11 can now be imported in Smoke.
- Support for ARRI ALEXA 65.
- Support for 4x3 cropped content generated by ALEXA cameras.
- Support for orientation metadata: It is now possible to define in camera the image orientation and this metadata can be read by Smoke. The default is Camera (so metadata set in Camera can be used) but user can use Flip, Flop or Flip-Flop to change the image orientation. In Lustre, it is possible to copy this setting using the Selector (Orientation section in Transcode section).
- Support for a new ADA-5 debayering mode; ADA-5 SW is now the default debayering mode. This new algorithm delivers an improved image quality, sharper images, more details, less noise in red and blue channels, less aliasing and has a new regulation of parameters. And for visual effects work, we expect advantages when keying blue or green screens.
Improved support for RED media:
- Supports RED SDK 5.3.
- A new Dragon Enhanced Black option is located in the Debayering menu. Use this option to remove red noise in low light content. Only available in Full and Half Premium Debayering modes.
- Support for R3D Monochrome on RED Rocket X.
- Support for OLPF on Dragon files.
- New gamma and colour space options are now available:
- ACES Color Space (16-bit half float)
- REDgamma4 (gamma curve)
- REDColor4 (colour space)
- DRAGONColor2 (colour space)
Support for additional DNxHD families:
- Support for the DNxHD 100 family:
- DNxHD 100 (1080@29.97p)
- DNxHD 85 (1080@25p)
- DNxHD 80 (1080@29.97p)
- DNxHD 80 (1080@24p)
- Supported at both import and export.
- New Movie export presets have been created to support these new formats.
- Support for the DNxHD 444 family:
- Also known as DNxHD 350x because of its 350 Mbps data rate .
- Supported at both import and export.
- Also available as compressed intermediates for cached or rendered media in a project.
- Available in QuickTime and MXF flavours.
- New Movie export presets have been created to support these new formats.
Improved support for Apple QuickTime ProRes 4444
- Support for HD and UHDTV files generated by Blackmagic Design URSA camera with Camera Utility Version 2.
- Support for 4K files from AJA CION camera (firmware 1.1 released in February 2015)
- Support for files from ARRI ALEXA & ALEXA XT (3.2K) created with camera firmware SUP 11.
Optimized LongGOP decoding for the MXF container:
- The following LongGOP formats have better playback, jogging and shuttling, bringing them the levels of QuickTime and .mts performances.
- Sony XDCAM
- Sony XAVC-Long
- Panasonic LongG
- Canon Mpeg 2
- Canon XF-AVC
Support for CODEX recorders
- Supports 12-bit DPX (packed) from CODEX recorders, used by Canon C500 users to record high quality uncompressed media files.
- You cannot use the Linked to Media File option in Media Export to create file system links to the original media files since Smoke cannot generate 12-bit packed DPX, the format used by CODEX recorders. Smoke will instead create new 12-bit unpacked DPX files.
Other improvements:
What's New in Export
You can now for export as Sony XAVC (MXF OP-1a):
- The export generates MXF files that are Sony-compatible.
- You can use the new XAVC Movie export format presets. These presets cover a wide array of use case, from XAVC Class 480 4K DCI to XAVC Class 50 1080p.
- Create your own XAVC: enable Show Advanced Option, and then setting Movie Format to Sony MXF, with the following available compressions:
- Sony XAVC Class 50
- Sony XAVC Class 100
- Sony XAVC Class 200
- Sony XAVC Class 300
- Sony XAVC Class 480
Other media export improvements:
- When exporting contents as QuickTime and using an RGB codec, such as Uncompressed, the YUV headroom option is now automatically disabled.
- Export presets using H.264 or MPEG-4 codecs created in a previous versions of the application are now correctly supported.
You can now perform exports in the foreground.
- You can export in the foreground by enabling Export in the Foreground in the Export dialog box.
- When exporting in the foreground, you do not have to render the TimelineFX before hand.
- Smoke renders sequences directly to destination files, without first writing frames on the framestore, saving space and time. For example, it allows you to transcode RAW files (.r3d, .ari) to a streaming format such as ProRes without writing a single frame on your framestore.
- Note that when exporting as Sequence Publish, some elements might be rendered to fit the exported timeline structure.
Other Improvements
- Sequences published as Apple FCP X XML can now be imported in Apple Final Cut Pro 10.2 and DaVinci Resolve 11.
- Muted video tracks are no longer exported.
- You can now add '#' to numerical tokens to define padding; <segment##> displays a 2-digit segment index.
- You can now export clips and sequences based on In/Out marks. In Media Export, a new option named Export Between Marks is available.
- When exporting content that have In and Out marks, the out marks are exclusive: the out frame is not exported.
- When only In or Out mark is set on a clip, in to end OR start to out is used.
- You can now export a sequence and define the Video track to export by using the new Use Top Video Track option located in Media Export.
- With the option disabled (the default), the current primary video track of the current version is used.
- When the option is enabled, the top video track of the current version is used.
EDL Improvements
- When you export a sequence as an EDL, tape names with illegal Unix characters are written to the EDL using the Tape Name Extension.
The Tape Name Extension stores both the original name and a sanitized version, allowing third party applications to import and correctly conform the EDL, displaying the sanitized name. And when re-importing in an Autodesk application, the EDL displays the original tape names.
How the tape name is sanitized:
- Spaces are replaced with underscores; TAPE 1 becomes TAPE_1
- Illegal Unix characters are replaced with underscores; TAPE$1 becomes TAPE_1
- Lowercase characters are replaced with uppercase characters; tape1 becomes TAPE1
- You can now when export a sequence as an EDL (using the EDL Export or from Sequence Publish) to generate CMX-3600 EDL with long tape names (maximum 52 characters). A new option, named Use Long Tape Name, located in EDL Export dialog, enables this ability.
- Constant TW are now more accurately written to the EDL.
- Animated TW are now converted into constant TW when written to an exported EDL. The Source In and Source Out written to the outgoing EDL match the span of the media used in the original, animated, TW. The constant TW speed in the outgoing EDL is calculated so that the media fits the segment's duration.
Publishing Improvements
- New AAF Publishing
- It is now possible to Publish a sequence as an AAF (Advanced Authoring Format) file with non-flattened video tracks.
- Use AAF export when you want to share a sequence with third-party applications. The AAF Export generates a simplified sequence that can be used in third-party application for creative editorial, colour correction, media management, etc.
- For more information, see Publishing an AAF Sequence.
Improved FCP XML Publishing
- You can now publish an FCP X XML with even more details than before.
- Use FCP X XML Export when you want to share a sequence with third party applications.
- The XML Export generates a simplified sequence that can be used in third party applications for creative editorial, color correction, media management, etc.
- There are new Sequence Publish presets available, which output FCP X XML sequences.
- XML for DaVinci Resolve for Source Grading (ProRes 422 and 24-bit WAVE)
- XML for DaVinci Resolve for Source Grading (Sequence-only)
- XML for DaVinci Resolve (ProRes 422 and 24-bit WAVE)
- For more information, see Publishing an FCP X Sequence.
What's New in Conform
This release improves support for Apple Final Cut Pro X and Avid Media Composer.
Support for Apple Final Cut Pro X 10.2:
- Smoke generates XML files that can be imported in Final Cut Pro 10.2.
- Final Cut Pro X added native support for MXF media files, and Smoke can now conform FCP X XML files referencing MXF files.
Support for Avid Media Composer 8.3 AAF:
- Note that Media Composer introduced the Avid DNxHR codec, which is not supported by Smoke. When conforming an Media Composer 8.3 AAF that references DNxHR intermediates. See Importing an AAF Sequence.
- You can now conform RGBA media files used in an AAF sequences.
Based on the MediaHub Clip Options for RGBA media files, a conformed sequence shows either a regular segment (if the option is set to Ignore Alpha Channel) or a Matte Container (if the option is set to Create Matte Container). You can also use already imported source clips: the status of the clip (regular or matte container) is be used. This applies to any segment in an AAF, including segments with Matte Key effects.
- Better handling of Color Effect conformed from Media Composer 7.0 (and later).
Miscellaneous Conform improvements.
- You can now conform AAF referencing Canon C-Series spanned MXF (MPEG-2) clips by using both the Original Sources media options and the Filename as a Match Criteria. See Conforming an Avid AAF.
- When importing AAF or XML files with the Link To Media Files option enabled, the progress dialog now displays the clip scanning process.
- You can now define the audio track status (mono or stereo) when performing a VTR Capture by enabling or disabling a new S button (for every stereo pair).
- You can now use the contextual menu to edit a segment's name (Rename) or comment (Comment).
- The order in which the columns are displayed in the Events list has been updated, presenting in the left-most columns the most useful metadata.
- New columns are available in Conform's Events list:
- Event #
- Segment #
- Record In and Record Out
- Track
- Source In and Source Out
- Comment
- Modifications done to the timeline updates simultaneously the Events list. For example, slipping a segment updates its Handles in the Events list.
- You can now edit easily the Source In and the Source Out of an event. In the Source In or the Source Out field, click-and-drag to the left or to the right to modify the value. Or click in a field to display the Calculator.
- If the selected segment is unlinked, you can modify In and Out without affecting the head & tail. Especially useful when fixing source timecode issues in AAF and XML sequences.
- If the selected segment is linked, the modifications are interactive and similar to a slip: heads & tails are updated based on the linked media. Note that in this case, you cannot change the timecode outside of the media boundaries.
- You can now edit in one operation the all the contents of a column when you select multiple events.
- When editing a column in a multi-selection, Smoke tries its best to match the different strings, using * as a placeholder for non-matching characters. This allows you to modify any string and yet preserve the specifics of each event.
- Locked tracks cannot be modified.
For more information, see Conform Tab Overview.
What's New in Archiving
This extension improves upon the archiving process feedback, and on its robustness.
- You can now restore a project using a different name if the original name is already used.
- The application displays the archive segments required to restore an archive.
- The application estimates, on demand, the storage space required to restore an archive.
- The application warns if there is not enough space to archive the Pending Archive material.
- The size estimates are now more accurate, especially when archiving audio material.
- With Verify Source Media enabled, clicking Cancel now returns you to the archive instead of archiving, and then cancel the archive.
- You are provided with more feedback when archiving projects.
- There is less noise when restoring an archive: deleted entries are not restored, folders are collapsed when restored.
You can now use a new interface in the Archive Python hook, to estimate space required for an archive. Named archiveSelectionUpdated, it is called when a user updates the information on the currently selected element in an opened archive. See Python Hooks Reference.
What's New in Colour Management
Smoke uses the latest version of Autodesk Colour Management (also known as SynColor).
Inverting Colour Transforms
Using the Custom mode of the LUT Editor, you can invert an imported colour transform, and invert individual colour transforms in a custom transform chain. For example, this allows you to convert content from ARRI LogC and other colour spaces to a single working space such as linear Rec. 709 or ACES, and convert back to ARRI LogC for grading and finishing.
The Invert option is available in the following:
- Media Hub (Import, Export).
- LUT Editor.
- ConnectFX (LUT Editor, Clip, Read File).
- LUT Timeline FX.
The Colour Transform Builder now has an Invert column. To invert a single transform in a chain, click in the Invert cell next to the transform you want to invert.
When importing content using the Use LUT options, the selected LUT or Colour Transform options become Preprocessing options that can be edited from the Timeline FX editor.
Note: You cannot directly invert a LUT or Colour Transform that is applied to the display, but you can load a custom Colour Transform file that contains one or more inverted LUTs or Colour Transforms and apply it to the display.
Some colour transforms are impossible to invert perfectly. This happens when they map multiple input colours to the same output colour, such as when transforming from a large space to a smaller space. It is analogous to the fact that you cannot convert from a 12-bit signal to 8 bits and back to 12 bits again without data loss. In these situations, the Invert option maps the original output colour back to one of the original input colours, but applying the forward transform followed by the inverse transform will inevitably change some colours.
Copying and Inverting Colour Transforms
In
ConnectFX and the Modular Keyer, you can use the
Shift+T+click (Flame profile) combination to copy Colour Transform settings from one node to another while toggling the Invert option.
- Set the Colour Management attributes in any node that supports them (i.e., Clip node, LUT Editor, etc.).
- Make sure that a colour transform or a custom chain of colour transforms is selected.
- Make sure that Custom is enabled.
- If you haven't already done so, add another node that supports the Colour Management attributes.
- Make sure that the destination node is selected.
- Press Shift+T (Flame profile) and click on the node that you want to copy Colour Management attributes from.
New View Transform Presets
When creating a new project, the following Colour Transforms are automatically included in .
Enabled keyboard shortcuts (Flame profile):
- Alt+Shift+1: transforms/tone-map/PhotoMap_LC.ctf
- Alt+Shift+2: gamma/apply_sRGB_encoding.ctf
- Alt+Shift+3: gamma/apply_2.40_gamma.ctf
Consider using PhotoMap_LC instead of the default Linear viewing option for viewing linear content. It is a tone-mapping transform with S-shaped curves for a photographic response.
Enhanced 3D LUT Support
3D LUT files with cubes larger than 17×17×17 are now supported, for both integer and floating point values, and can be loaded either as 3D LUTs or as Colour Transforms. These include LUTs generated for the following products:
- Adobe After Effects (.cube)
- Adobe Speedgrade (.cube)
- Apple Color (.mga)
- Assimilate Scratch (.3dl)
- Blackmagic Design HDLink Pro (.3dl)
- Blackmagic DaVinci Resolve (.cube)
- Cine Tal (.3dl)
- Eyeon Fusion (.3dl)
- Filmlight Baselight (.cube)
- Pandora (.m3d)
- Pomfort SilverStack (.lut)
- The Foundry Nuke (.cube)
Blend Modes and HDR Values
All tools using blend modes such as Screen, Overlay, Softlight, Hardlight, Exclusion and Pinlight have been updated to produce better results with HDR colour values. In particular, they will no longer create image corruption, and will retain as much out-of-range colour information as possible. This might affect the results of previously saved projects.
What's New in Timeline and Timeline FX
- A Timeline Segment composited against the background using a Comp node, now outputs the proper Matte output in ConnectFX. This fixes the case where a Matte Container on the bottom Track of a clip was outputting a complete white frame when it was brought into ConnectFX.
- The Opaque button is no longer available when a Gap is selected, because the same functionality is available through the Colour Source option when a Gap is selected.
- It is now possible to reveal a sequence in the Media Panel using the Reveal Clip option, accessible from the Contextual Menu of a Timeline tab.
- The Match workflow has been improved to be more consistent between the Desktop Reels and Timeline. See Matching Clips with Their Sources.
- It is now possible to search a Timeline for segments with uncached media using the Is Not Cached option in the Timeline Search function.
- A Delete Mark button has been added to the Cue Mark Timeline Toolbar.
- The following changes apply to Matte Containers:
- Head and Tail handles are now automatically unrolled (similar to a normal Container).
- If the Matte media length is equal to the Front length, then the Matte segment is positioned at the same start as the Front segment.
- If the Matte media length is different to the Front length, then the Matte segment is positioned at the Container segment start (yellow marks).
- A new Editorial mode is available, in addition to the currently available modes: Select Backward / Forward. It has 4 options: Single Track Forward, Single Track Backward, All Tracks Forward and All Tracks Backward. When selected, a single click on a Timeline segment selects all segments before/after the segment.
- The Timeline FX editor Timeline Range option is now persistent within a session.
- The following changes apply to the Timewarp (Timeline FX):
- The Timewarp quick menu has been re-designed so the Speed and Interpolation parameters are both available in the same menu.
- It is now possible to modify the length of a segment using the new Duration mode of the Timewarp Timeline FX.
- The Render Mode and Field Interpolation settings are now available from the Timeline FX quick menu.
- It is now possible to display the information of the Timing field of the Timewarp Timeline FX.
What's New in ConnectFX
- Two new context views are now available in ConnectFX, in addition to Context 1 and Context 2: Current Clip Node and Current Node.
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- Current Clip Node:
- When a clip is actively selected, it displays a yellow border. If you then actively select a node, the node displays the yellow border and the last selected clip displays a pale blue dotted border - it remains the Current Clip Node. You always have the ability to display the last selected clip node, whether it is actively selected or not.
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- Current Node:
- When a node is actively selected, it displays a yellow border. If you then actively select a Clip Node, the clip displays the yellow border and the last selected node displays a grey dotted border - it remains the Current Node. You always have the ability to display the last selected node, whether it is actively selected or not.
To display the Current Clip Node or the Current Node in the Viewer, select the view you want to display from the View box.
- In ConnectFX, you can now apply the resolution of a clip to a node, with the T+Click (Flame profile) keyboard shortcut. Simply select the node you want to resize and T+Click the clip whose resolution you want to apply to the node. This can be performed on the following nodes: Resize, Coloured Frame, Matchbox, Clip, Gateway Import, Gradient, Output, Export, and Text.
- This release introduces Adaptors to automatically apply the proper bit depth conversion(s), when you bring media into ConnectFX. This greatly reduces the number of mismatches (red dots on nodes), without the need to manually convert anything. The visibility of adaptors can be enabled or disabled in the ConnectFX Preferences. See About Adaptors.
- You can now add break points in a ConnectFX or Modular Keyer schematic connection, allowing you to shape the connection between two nodes (to clean up the schematic view, and avoid links crossing each other). See Creating Break Points in Node Connections.
- The following nodes now have extra indicators in the schematic view (under the node):
- MUX: Timing Offset value and the Range.
- Clamp: Clamp Mode.
- Comp: Blending Mode.
- Coloured Frame: Mode.
- Mono: Channel.
Note: The visibility of these indicators can be enabled or disabled in the ConnectFX Preferences.
- The following enhancements apply to the MUX node:
- Hidden MUX links are now shown in a semi-transparent manner when the MUX node is selected.
- The Timing Offset field is now keyframeable inside the MUX node.
- The FX Range Live options have been renamed to No Offset.
- CBlend and MBlend nodes are now available in ConnectFX. See Blend Nodes.
- The ConnectFX and Modular Keyer central (Tools) node bins have been merged with the Project / User bins to provide more room to display nodes. Additionally, you are now presented with a rename window when you drop something into the Project and User bins.
- The Explode History and Explode One contextual menu options are now available from a Clip Node, when applicable.
What's New in Action
Action Media List
The Action Media list structure has been converted to a ConnectFX processing pipeline, offering better performance and more functionality. The effects and tools in the Media list appear (from left to right) in the order that Action processes them.
Some highlights:
- The Colour Warper and the Colour Corrector now appear as separate effects in the Media list.
- You can use the new Lock field in the Media list to lock media at a certain frame.
- Shadow Softness has been removed from the Media list, and can now be found directly in the Shadow menu, allowing you to set shadow softness by object, instead of by media.
- All the animation channels of Media list effects are now exposed at the ConnectFX level (with the exception of the Modular Keyer).
See Action Media.
Action Lights
The shading concept in Action has been enhanced by an explicit ambient lighting scene concept, called Scene Ambient. Scene Ambient lighting can be turned off, have shading apply to the scene, and have its intensity changed via its controls located in the Action Setup menu Rendering tab. You can also turn the Scene Ambient setting on or off in specific Light menus.
Other Action Lighting improvements:
- Similar to cameras in Action, you can now set a Free or Target light mode. Select Free to light the scene in the direction that you aim the light, or Target to aim the light at a target object in the scene based on a point of interest. Various settings are available in the Light menu based on the choice of light mode.
- Lights now have an Object view (F8), allowing you to see the scene through the point of view of the Light, as if it were a camera.
- Lights now support Look At links (also available for Action Cameras). Look At links can now be animated using the Auto Key function and drawing Look At links in the schematic. This results in a changing Look At destination following the created keyframe. An animation channel is also present to edit the Look At changes. See Applying Look-at Connections.
- In the Rays menu, a new Target mode allows you position the Rays pivot point offsets based on the parent Light target position.
See Action Lights and Lighting Effects.
Action Camera
- Cameras now have an Object view (F8), allowing you to see the scene through the point of view of the Camera, without making the camera active.
- Cameras now support Look At links (also available for Action Lights). Look At links can now be animated using the Auto Key function and drawing Look At links in the schematic. This results in a changing Look At destination following the created keyframe. An animation channel is also present to edit the Look At changes. See Applying Look-at Connections.
Changes to Source Nodes
Updates to the Action Media list and lighting model have necessitated changes to Source nodes:
- Source nodes are now applied before any Media list effects. This can lead to unexpected results compared to previous releases. For example, a Modular Keyer effect applied on a media layer is also applied to the Source node. If you do not want to apply the Modular Keyer effect on a Source node, you need to create a new media layer for the source node output.
- When working with Source nodes, Scene Ambient lighting has no effect. When you add a Source node, a Light node parented to a Camera node is now automatically attached to the Source node. This light is an ambient type, and appears at the same position as the camera (0,0,0).
See Action Source Nodes.
Action on the Timeline
When working with Action on the timeline, you can now interact with more objects and their settings directly in the quick menu. New options allow you to choose between similar objects (such as multiple lights), and children or parent objects.
Along with Rendering settings, you can now control settings for the following Action objects directly in the quick menu:
- Axis
- Surface
- Light
- Camera
- Lens Flare
- Lens Flare Textures
- Blooming
- Rays
- Shadow
- 3D Text
You can now delete all objects from an Action timeline effect (except for the default Camera).
See Using the Action Quick Menu.
Other Action Improvements
- It is now possible to automatically set the Action resolution to that of the back clip using the Same as Background option in the Resolution Mode box (in the Action setup menu Rendering section).
- Premultiplied and Unpremultiplied options are now available for all Action blending operators.
- Action direct layers are now supported in a Save or Load setup operation.
What's New in Matchbox
Many Matchbox enhancement as well as new presets have been added for this release. Also, a new Shader Builder API Guide is available to help you create Matchbox effects at: http://docs.autodesk.com/flamepremium2016/shader_builder_api_guide_2016.pdf.
Some highlights:
- The matchbox_builder utility has been renamed to shader_builder.
- Widgets are now available to use in Matchbox menus, such as a Colour wheel or Curve widget.
- The Matchbox XML schema now contains different XML tag to identify if the shader is designed as a Timeline FX or a Transition FX. The tags ShaderType and SoftwareVersion are added automatically to the XML by the shader_builder script.
- The shader_builder script now allows the extraction of the .xml and thumbnail from any Matchbox package.
- A new Matchbox XML flag called MatteProvider has been added, allowing you to set if a shader is providing a matte or not. When set to False, the Alpha output of the Matchbox is disregarded, making it possible to use Matchbox Shaders that do not process the Alpha on RGBA sources in the context of the Timeline. When the flag is missing, it is assumed that it is True (to not change old setup behaviour), so all existing shaders need to be updated to benefit from this change.
See Using Shaders to Create Your Own Effects.
Miscellaneous Features and Enhancements
- Pulldown Equivalence settings are now available in the Player settings.
- Player: A new Side-by-Side option is available in the Compare Mode / Stereo section of the Player's Viewing Setting. In this mode, the Primary and Secondary tracks are displayed side-by-side.
- The Animation button is now available at the first level of the Text interface, when the Text Mode is set to Move.
- The default Font Type option is now Auto instead of Type 1 in the Font file browser.
- Difference Matte is now available from the Tools tab.
- The location of presets throughout the application has been updated to /usr/discreet/presets/<installed_application>.
Preference Updates
- Media Panel preferences have been consolidated under . The Media Panel Position Box (Left Side / Right Side) preference previously located in the User Interface Tab has moved here.
- The Protection Mode preference now includes the following action: moving content from library to library triggers an autosave.
Keyboard Shortcuts Updates
- The Trim to Positioner shortcut is now assigned to P in the Smoke Classic shortcut profile.
- The Fit in View function is now assigned to Shift-Home by default in the Smoke Classic profile.
- The Scale Magnet shortcut has been changed from Ctrl+S to Alt+M in the Flame profile, to avoid a conflict with the Save Project shortcut.
- The Toggle View Widget Show All shortcut has been changed from Ctrl+Alt+W to Ctrl+Shift+W in the Flame profile, to avoid a conflict with the Display Tooltip shortcut.
- An unassigned entry has been added for Delete All Markers.