This topic describes the menu options available in the Curve Editor.
Rename the selected node.
Delete the selected node.
Copy the selected animation block.
Cut the selected animation block.
Paste an animation block to the selected object as a reference.
Paste an animation block to the selected object in a non-referenced way.
Create a referenced copy of the selected animation block and paste it directly below the source block.
This is the same as Clone, except the copy of the animation block is independent rather than referenced.
Remove referenced connections to a node.
Group selected objects into a group node with the primarily selected objects as children of that node.
Select the node corresponding to the selected object in the Curve Editor library.
View attributes of the selected node, such as amount of vertices, and so on.
Pre-Infinity Mode defines the behavior before the first keyframe has been reached, while Post-Infinity Mode defines the behavior after the last keyframe has been reached. Both modes share the same options:
Create a key at the current frame for all object attributes listed in the Curve Editor's channel box. (Ctrl+K)
When selecting several objects, channels from all selected objects can be edited at the same time.
Create a key at the current frame for the selected attributes in the channel box of the Curve Editor.
A block is a container that stores animations. The animations can be accessed and edited at any time. Blocks can be used in the Clip Editor to arrange more complex animations. Objects may have an unlimited number of blocks. The length of each block runs from the first to last keyframe position. When a Block is selected, the keyed animation curves are drawn. (Ctrl+Shift+K)
Tangents describe the entry and exit of a key's curve segments. Apply these options to the shape of curve segments around the selected keys.
Keep the curve value constant until the next key value, creating a non-interpolated and flat connection between the points.
Apply a linear interpolation between the key points. A linear in and out tangent results in a straight line between the points.
Set the handles in a horizontal position with a slope of 0 degrees.
Create a smooth animation curve between the keys that precede and follow the selected key. The tangents of the curve are collinear (both with the same angle), so that the animation curve smoothly enters and exits the key.
Keep the tangent handles of the key’s point in the direction of the next key. In and out tangents are collinear.
Break the in-and-out tangent link, allowing each handle to be changed independently.
Right-click a node and select Motion Blur to enable or disable this effect on rendering.
| Zoom | Right-click |
| Pan | Middle-click |
| Focus | Double right-click |
| Multiselection | Strg+Shift-click |
| Deselect | Strg+Shift+right-click |
| Move | Shift-click |
| Zoom horizontal | X+right-click |
| Zoom vertical | Y+right-click |
| Center | F |