Curve Editor Reference

This topic describes the menu options available in the Curve Editor.

Edit

Rename

Rename the selected node.

Delete

Delete the selected node.

Copy

Copy the selected animation block.

Cut

Cut the selected animation block.

Paste

Paste an animation block to the selected object as a reference.

Paste Clone

Paste an animation block to the selected object in a non-referenced way.

Clone

Create a referenced copy of the selected animation block and paste it directly below the source block.

Duplicate

This is the same as Clone, except the copy of the animation block is independent rather than referenced.

Unshare

Remove referenced connections to a node.

Group Selection

Group selected objects into a group node with the primarily selected objects as children of that node.

Select Node

Select the node corresponding to the selected object in the Curve Editor library.

Information

View attributes of the selected node, such as amount of vertices, and so on.

View

Use the View menu to:
  • Show the current frame of the selected keyframe node. This value can be changed manually by typing a value in the box.
  • Lock or unlock attributes of the selected object.

Curve

Pre-Infinity Mode and Post-Infinity Mode

Pre-Infinity Mode defines the behavior before the first keyframe has been reached, while Post-Infinity Mode defines the behavior after the last keyframe has been reached. Both modes share the same options:

  • Constant: Run the curve one time. Continue the curve constant with the last keyframe of the curve.
  • Loop: Loop the curve endlessly.
  • Loop with Offset: Same as Loop, except the beginning of the new curve is the last keyframe of the old curve.
  • Oscillate: Run the curve forward and backward alternately in an endless mode.
  • Linear: Continue the curve linearly in the direction of the last keyframe handle's direction (Tangent).
Key All Channels

Create a key at the current frame for all object attributes listed in the Curve Editor's channel box. (Ctrl+K)

Key All Selected Channel Types

When selecting several objects, channels from all selected objects can be edited at the same time.

Key Selected Channels

Create a key at the current frame for the selected attributes in the channel box of the Curve Editor.

Create Block

A block is a container that stores animations. The animations can be accessed and edited at any time. Blocks can be used in the Clip Editor to arrange more complex animations. Objects may have an unlimited number of blocks. The length of each block runs from the first to last keyframe position. When a Block is selected, the keyed animation curves are drawn. (Ctrl+Shift+K)

Snap to Grid
  • Time: Snap to the x-axis.
  • Value: Snap to the y-axis.

Tangents

Tangents describe the entry and exit of a key's curve segments. Apply these options to the shape of curve segments around the selected keys.

Constant

Keep the curve value constant until the next key value, creating a non-interpolated and flat connection between the points.

Linear

Apply a linear interpolation between the key points. A linear in and out tangent results in a straight line between the points.

Flat

Set the handles in a horizontal position with a slope of 0 degrees.

Hermite

Create a smooth animation curve between the keys that precede and follow the selected key. The tangents of the curve are collinear (both with the same angle), so that the animation curve smoothly enters and exits the key.

Following

Keep the tangent handles of the key’s point in the direction of the next key. In and out tangents are collinear.

Break

Break the in-and-out tangent link, allowing each handle to be changed independently.

Shortcut menu: Motion Blur

Right-click a node and select Motion Blur to enable or disable this effect on rendering.

Keyboard and mouse shortcuts

Zoom Right-click
Pan Middle-click
Focus Double right-click
Multiselection Strg+Shift-click
Deselect Strg+Shift+right-click
Move Shift-click
Zoom horizontal X+right-click
Zoom vertical Y+right-click
Center F