File types specify the format to be created, or the format of the file found when it is opened for reading. The following file formats are defined as enumerator tags of the miImg_format typedef:
miIMG_FORMAT_RGB | SGI RGB, compressed |
miIMG_FORMAT_TIFF | compressed TIFF in various subformats |
miIMG_FORMAT_TIFF_U | uncompressed TIFF in various subformats |
miIMG_FORMAT_RLA | Wavefront RLA |
miIMG_FORMAT_RLB | Wavefront RLB |
miIMG_FORMAT_TARGA | compressed RGBA Targa |
miIMG_FORMAT_PIC | Softimage pic, compressed |
miIMG_FORMAT_ALIAS | Alias |
miIMG_FORMAT_CATIA | Dassault Systèmes CATIA format |
miIMG_FORMAT_JPEG | baseline sequential JPEG |
miIMG_FORMAT_PNG | Portable Network Graphics |
miIMG_FORMAT_HDR | Radiance 8-bit RGBE high dynamic range image |
miIMG_FORMAT_IFF | Autodesk Maya color image format |
miIMG_FORMAT_EXR | OpenEXR image format |
miIMG_FORMAT_DDS | DirectX texture |
miIMG_FORMAT_PPM | Jef Poskanzer's portable pixmaps |
miIMG_FORMAT_BMP | Microsoft BMP 32-bit uncompressed |
miIMG_FORMAT_QNT_PAL | Quantel/Abekas, 576x720 |
miIMG_FORMAT_QNT_NTSC | Quantel/Abekas, 486x720 |
miIMG_FORMAT_CT | mi Color Texture |
miIMG_FORMAT_CT_H | mi HDR RGBE Color Texture |
miIMG_FORMAT_ST | mi Scalar Texture |
miIMG_FORMAT_VT | mi vector texture, from alpha |
miIMG_FORMAT_WT | mi vector texture, from intensity |
miIMG_FORMAT_ZT | mi Z channel, from intersect depth |
miIMG_FORMAT_NT | mi normal vectors |
miIMG_FORMAT_MT | mi motion vectors |
miIMG_FORMAT_TT | mi tag channel, from material tags |
miIMG_FORMAT_BIT | mi one-bit render-enable flags |
miIMG_FORMAT_HT | mi 8-bit RGBE high dynamic range image |
miIMG_FORMAT_MAP | mmap-ed raw texture file |
miIMG_FORMAT_ZPIC | Softimage Zpic, uncompr Z coords |
miIMG_FORMAT_NULL | dummy file, write nothing at all |
miIMG_FORMAT_LWI | Solidworks texture, read only |
miIMG_FORMAT_PS | PostScript, write only |
miIMG_FORMAT_EPS | Encapsulated PostScript, write only |
miIMG_FORMAT_SHMAP | shadow map, like ZT with appended space info |
miIMG_FORMAT_CUSTOM_0 | first user-defined file format |
miIMG_FORMAT_CUSTOM_15 | last user-defined file format |
miIMG_FORMAT_TIFF_3 | * compressed 3-component 8bit TIFF |
miIMG_FORMAT_TIFF_U3 | * uncompressed 3-component 8bit TIFF |
miIMG_FORMAT_TIFF_16 | * compressed 4-component 16bit TIFF |
miIMG_FORMAT_TIFF_16_U | * uncompress 4-component 16bit TIFF |
miIMG_FORMAT_TIFF_16_3 | * compressed 3-component 16bit TIFF |
miIMG_FORMAT_TIFF_16_U3 | * uncompress 3-component 16bit TIFF |
miIMG_FORMAT_CT_16 | * mi Color Texture, 16 bits |
miIMG_FORMAT_CT_FP | * mi Color Texture, floating-point |
miIMG_FORMAT_ST_16 | * mi Scalar Texture, 16 bits |
miIMG_FORMAT_ST_FP | * mi Scalar Texture, floating-point |
Formats in the lower section of the table marked with *
are
obsolete and should not be used
in future versions. Data-dependent format variants are now
selected with the appropriate data type. If the data type does
not match the format, the best default type for the format is
used. Custom formats must be registered with
mi_img_custom_format before they can be used.
Available data types are the following enumerator tags of the miImg_type typedef:
miIMG_TYPE_RGBA | 4*8 bits, color with alpha |
miIMG_TYPE_RGBA_16 | 4*16 bits, color with alpha |
miIMG_TYPE_RGBA_FP | 4*32 bits, color with alpha, floats [1] |
miIMG_TYPE_RGB | 4*8 bits, color |
miIMG_TYPE_RGB_16 | 4*16 bits, color |
miIMG_TYPE_RGB_FP | 4*32 bits, color, floats [1] |
miIMG_TYPE_RGBE | 4*8 bits, high dynamic range RGB color |
miIMG_TYPE_A | 1*8 bits, alpha |
miIMG_TYPE_A_16 | 1*16 bits, alpha |
miIMG_TYPE_A_FP | 1*32 bits, alpha, floats [1] |
miIMG_TYPE_S | 1*8 bits, intensity |
miIMG_TYPE_S_16 | 1*16 bits, intensity |
miIMG_TYPE_S_FP | 1*32 bits, intensity, floats [1] |
miIMG_TYPE_VTA | 2*16 bits, bumpmap from alpha |
miIMG_TYPE_VTS | 2*16 bits, bumpmap from intensity |
miIMG_TYPE_Z | 1*32 bits, Z coordinates (float) |
miIMG_TYPE_N | 3*32 bits, normal vectors (float) |
miIMG_TYPE_M | 3*32 bits, motion vectors (float) |
miIMG_TYPE_TAG | 1*32 bits, tag channel |
miIMG_TYPE_BIT | 1*1 bit, bit mask |
miIMG_TYPE_COVERAGE | 1*32 bits, fp coverage of dominating object |
miIMG_TYPE_ANY | wildcard that turns off all conversions |
miIMG_TYPE_ERROR | special value for mi_img_identify_type |
File formats support data types, at least one default data type, called best_type; for example, a SOFTIMAGE PIC file could have data type miIMG_TYPE_RGBA or miIMG_TYPE_RGB, and an NT normal vector file always has the data type miIMG_TYPE_N. In general, much more file format variants are accepted on input than are available for output. Output types are reduced to just the most useful types, like miIMG_TYPE_RGBA or miIMG_TYPE_RGB for color images. As a special case, mental ray will allow storing RGBE data in 8-bit RGBA formats if this is explicitly requested; such image files are not displayable with standard image viewing programs.
miIMG_FORMAT_MAP files are an exception; they have their own data type field in the header which can have any miIMG_TYPE_* value. However, when opening a file, it is possible to specify the desired data type to be used when scanlines are accessed; or, when creating a file, specify the data type of the scanlines to be written. If these data types disagree with the data types supported by the file format, the image module transparently converts the data type. Not all conversions are possible.
Copyright © 1986, 2015 NVIDIA ARC GmbH. All rights reserved.