This is the module of raylib that provides dynamic linking and runtime lookup of program symbols (e.g. names of shader functions). The LINK module provides the platform dependent facilities to compile source files to objects, to generate runtime loadable modules (aka shared libraries) from objects and to load and unload modules as needed by other raylib modules. It keeps a symbol table of all symbols in all libraries that were loaded, and allows lookups when, for example, a shader must be called by name.

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