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Global Index
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X
Y
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API Function Index
$
$if
1
$lookup command
1
$MI_RAY_SUBSTITUTE
1
.
.mi scene file
1
a
alpha channel
1
ambient occlusion
1
anonymous shader
1
aperture
1
apply flag
1
approximation
1
approximation flags
1
2
approximation inheritance
1
approximation list
1
approximation override
1
area light sampling
1
area light source
1
2
array
1
2
3
array type
1
aspect ratio
1
assemblies
1
2
3
4
ATI
1
atmosphere
1
autovolume
1
2
b
Bézier
1
B-spline
1
back face culling
1
2
3
4
5
6
banding
1
barycentric coordinates
1
base shader
1
basis matrix
1
basis vector
1
binary space partitioning
1
binary vector
1
black pixels
1
boolean type
1
box
1
BRDF
1
2
BRDF built-in
1
BRDF shaders
1
BSDF
1
2
BSP
1
BSP2
1
2
bump basis vectors
1
bump map
1
bump mapping
1
2
c
C/C++ development environment
1
C++ MetaSL back-end
1
camera
1
camera space
1
2
camera state variables
1
cardinal
1
cardinal spline
1
cartoon
1
Catmull-Clark scheme
1
Catmull-Clark mesh
1
caustics
1
child state
1
code
1
coherent noise
1
color
1
color bleeding
1
color clipping
1
color profile
1
2
3
color temperature
1
color texture type
1
color type
1
command
1
2
command line option
1
comment
1
compiler
1
compression
1
2
concave polygon
1
concurrency
1
conditionals
1
connection
1
contour contrast shader
1
contour line
1
contour output shader
1
contour shader
1
2
3
4
contour store shader
1
contours, fast
1
contrast
1
control point
1
convex polygon
1
coordinate space
1
coordinate system
1
coordinate systems
1
coverage
1
2
critical section
1
d
D65 illuminant
1
DAG
1
data
1
2
data type
1
2
database access
1
declaration
1
2
3
default shader parameters
1
Delaunay triangulation
1
demand loading
1
depth
1
depth of field
1
derivative
1
desaturation
1
detail shadowmap
1
2
3
detail vector
1
dgs_material
1
dgs_material_photon
1
diagnostic mode
1
2
3
dielectric_material
1
dielectric_material_photon
1
diffuse color
1
diffuse reflection
1
diffuse transmission
1
direct lighting
1
directional light
1
displacement
1
displacement map
1
displacement shader
1
2
distributed rendering
1
distributed shared database
1
dither
1
dithering
1
DLL
1
2
3
dod
1
dpi
1
dsm_copy
1
DSO
1
2
3
4
5
e
echo
1
2
edge merging
1
2
efficiency
1
elliptical filtering
1
elliptical texture filtering
1
emissive objects
1
2
emitter shader
1
2
environment map
1
environment shader
1
2
environment variable
1
error messages
1
Eulumdat light profile
1
2
3
4
5
6
exit shader
1
f
false-color
1
face flag
1
2
3
4
face option
1
2
fast motion blur
1
fg_copy
1
file format
1
filename
1
filetype
1
filter
1
filtering
1
final gathering
1
final gathering modes
1
finalgather file
1
2
fine approximation
1
firewall
1
focal distance
1
focal length
1
fog
1
forward references
1
frame buffer
1
2
3
frame buffer files
1
frame buffer cache
1
2
frame number
1
2
free-form curve
1
free-form surface
1
Fresnel
1
function call summary
1
g
gamma correction
1
Gauss
1
geometric area light source
1
2
3
4
geometry
1
geometry cache
1
geometry list
1
geometry shader
1
2
3
geometry shader example
1
geometry type
1
global illumination
1
global illumination GPU
1
2
3
globillum
1
glossy reflection
1
glossy transmission
1
grid
1
h
hair
1
2
3
4
hair approximation
1
hair object
1
hierarchical subdivision surface
1
2
3
high dynamic range
1
hole curve
1
homogeneous coordinates
1
hull object
1
2
3
hyperthreading
1
2
i
IBL
1
2
IES light profile
1
2
3
4
5
illumination
1
image-based lighting
1
2
image file
1
image file formats
1
image texture
1
2
imf_comp
1
imf_copy
1
imf_disp
1
importance sampling
1
2
importons
1
include command
1
incremental change
1
2
index of refraction
1
indirect illumination
1
infinite light
1
infrasampling
1
inheritance
1
2
inheritance function
1
init shader
1
instance
1
instance flags
1
instance group
1
instance transformation
1
integer type
1
interface parameter
1
2
internal space
1
irradiance
1
irradiance particle
1
irradiance particles
1
2
iray rendering mode
1
iray
1
2
j
JFIF
1
jitter
1
l
label
1
2
label frame buffer
1
Lanczos
1
leaf instance
1
2
lens effects
1
lens shader
1
2
lens shader example
1
light
1
light group
1
2
light importance sampling
1
light map
1
light profile type
1
light ray
1
2
light shader
1
2
3
light shader example
1
2
light source
1
light type
1
lightmap shader
1
2
link
1
LLVM MetaSL back-end
1
load balancing
1
locking
1
Loop scheme
1
m
map_copy
1
map data
1
map declaration
1
map_info
1
material
1
material inheritance
1
material list
1
material phenomenon
1
material shader
1
2
3
material type
1
math functions
1
matrix functions
1
2
matte objects
1
2
max displace
1
2
MDL
1
2
memory flushing
1
memory leaks
1
memory limit
1
2
3
memory management
1
memory mapped texture
1
mental matter
1
messages
1
2
mi_* shader API functions
1
mib_illum_phong
1
mib_illum_phong_version
1
mib_lightmap_sample
1
2
mib_lightmap_write
1
2
mib_lookup_background
1
mib_refract
1
mib_texture_filter_lookup
1
mib_texture_lookup
1
mib_texture_lookup_spherical
1
mib_twosided
1
miHOST
1
mip-map texture
1
Mitchell
1
miTHREAD
1
mitoapi
1
miVPU
1
mkmishader
1
2
module_exit
1
module_init
1
monolithic shader
1
motion blur
1
motion bounding box
1
motion path
1
motion transform
1
motion vector
1
multipass rendering
1
2
3
4
5
6
7
8
9
multiple importance sampling
1
multiple instancing
1
multiprocessor
1
multisampling
1
multithreading
1
mutual exclusion
1
n
named shader
1
namespace
1
NaN (Not a Number)
1
2
normal map
1
normal vector
1
null
1
NVIDIA
1
Nyquist
1
o
object
1
object code
1
object coordinate
1
2
object group
1
object space
1
2
3
OpenEXR
1
OpenGL
1
operating system version
1
option state variables
1
options block
1
orthographic camera
1
2
output shader
1
2
output statement
1
oversampling
1
2
p
parallelism
1
parameter
1
parameter defaults
1
parameter range
1
parameter vector
1
particles
1
particle geometry
1
pass rendering
1
path_material
1
Perlin noise
1
persistent shader data
1
phenomenon
1
2
3
4
phenomenon declaration
1
phenomenon interface
1
2
phenomenon root
1
2
Phong shading
1
photon
1
photon emission shader
1
photon emitter
1
photon emitter shader
1
2
photon map
1
photon map file
1
photon material shader
1
photon shader
1
2
photon shader example
1
photon trace depth
1
photon tracing
1
photon volume shader
1
physical correctness
1
pinhole camera
1
pixel coverage
1
placeholder object
1
2
3
4
point light
1
point transformation
1
polygon
1
polygon normal
1
polygon surface
1
polygons with holes
1
premultiplication
1
primary frame buffer
1
primary ray
1
2
3
primitive list object
1
procedural texture
1
2
process
1
progress frequency
1
progressive rendering
1
2
3
projection map
1
pyramid texture
1
q
quality (jpeg)
1
quantization
1
Quasi-Monte Carlo
1
r
race condition
1
2
random number
1
Rapid Motion
1
raster space
1
rasterizer
1
ray classification
1
ray falloff
1
2
ray intersection
1
2
ray marching
1
ray offset
1
ray tracing
1
rayrc
1
2
rayhosts
1
recursive supersampling
1
reentrant
1
reflection
1
reflection flag
1
reflection map
1
refraction
1
refraction flag
1
registry
1
2
3
render pass
1
2
3
4
5
6
7
renderpass merge shader
1
renderpass preprocessing shader
1
resolution
1
RGBA color space
1
RGBE
1
root instance group
1
2
Russian Roulette
1
s
sample combination
1
sample interpolation
1
2
sample padding
1
sample passes
1
sample rate
1
sampling
1
sampling policies
1
sampling visualization
1
scalar map
1
scalar texture type
1
scalar type
1
scanline rendering
1
scene DAG
1
2
scene file
1
scene hierarchy
1
screen space
1
secondary ray
1
2
shader
1
2
3
shader assignment
1
shader definition
1
shader call tree
1
shader cleanup
1
shader declaration
1
2
shader graph
1
shader initialization
1
shader instance
1
shader interface function
1
shader library
1
shader list
1
shader parameter
1
shader parameter example
1
shader parameter types
1
shader parameters
1
2
shader parameters in C
1
shader priority
1
shader state
1
shader type
1
shader version
1
shadow
1
2
shadow flag
1
shadow map
1
2
shadow mode
1
shadow ray
1
shadow segments
1
shadow shader
1
2
3
shadow sorting
1
shadowmap bias
1
2
shadowmap flag
1
shadowmap merging
1
shared memory
1
2
sharp approximation
1
shell
1
shutter
1
2
soft shadow
1
softness
1
2
source code
1
2
space curve
1
2
special curve
1
2
special point
1
2
specular reflection
1
specular transmission
1
spot light
1
startup file
1
state shader
1
2
3
state variables
1
2
3
4
5
6
7
8
9
10
11
12
stereo
1
2
stereoscopic rendering
1
2
string type
1
struct type
1
subdivision surface
1
2
3
surface derivative
1
2
swap partition
1
t
tag
1
tag pinning
1
tag size
1
tag type
1
tag unpinning
1
tagged flag
1
task size
1
Taylor
1
texture
1
texture baking
1
texture coordinate
1
2
texture filtering
1
texture map
1
texture pyramid
1
texture shader
1
2
3
4
texture shader call
1
texture space
1
texture surface
1
texture vertex
1
thread
1
2
thread local shader storage
1
thread numbers
1
time contrast
1
tone mapping
1
total internal reflection
1
trace depth
1
trace flag
1
trace function
1
transform type
1
translucency
1
2
transmat
1
transmat_photon
1
transmission
1
transparency
1
2
transparency flag
1
transparency ray
1
traversal function
1
triangle list
1
trilist
1
trimming curve
1
u
Unix
1
user data
1
user data block
1
2
user frame buffer
1
1
2
user pointer
1
2
3
4
user vector
1
useopacity
1
v
variable
1
vector functions
1
vector index
1
vector list
1
vector texture type
1
vector transformation
1
vector type
1
verbatim textures
1
verbose message
1
2
vertex
1
vertex feature
1
vertex index
1
vertex list
1
view-dependent approximation
1
viewing plane
1
virtual shared database
1
2
visible area light
1
visible flag
1
volume caustics
1
volume level
1
2
volume photon shader
1
volume scattering
1
volume shader
1
2
volume shader example
1
voxel grid
1
VPU
1
w
white pixels
1
2
3
whitespace
1
Woo trick
1
world space
1
writable texture
1
y
yon plane
1
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