adsk_Tex_Speckle : textureMap {7773161f,58fc4c15}   
             3ds Max 2011 以降で使用可能です。  
            
 
                
            
 
             コンストラクタ: 
            
 
            Class instances not creatable by MAXScript 
  
                
            
 
             プロパティ: 
            
 
            <adsk_Tex_Speckle>.Parameters : paramBlock2
  
                
            
 
            <adsk_Tex_Speckle>.ExtraParameters : paramBlock2
  
                
            
 
            <adsk_Tex_Speckle>.Size : float
  
                
            
 
            <adsk_Tex_Speckle>.Color1 : fRGBA color
  
                
            
 
            <adsk_Tex_Speckle>.Color2 : fRGBA color
  
                
            
 
            <adsk_Tex_Speckle>.Map1 : filename
  
                
            
 
            <adsk_Tex_Speckle>.Image_Frame_Number : integer
  
                
            
 
            <adsk_Tex_Speckle>.Map2 : filename
  
                
            
 
            <adsk_Tex_Speckle>.Image_Frame_Number : integer
  
                
            
 
            <adsk_Tex_Speckle>.Map1On : boolean
  
                
            
 
            <adsk_Tex_Speckle>.Map2On : boolean
  
                
            
 
            <adsk_Tex_Speckle>.Coords : texturemap
  
                
            
 
            <adsk_Tex_Speckle>.GBufferID : integer
  
                
            
 
            <adsk_Tex_Speckle>.Connection_struct__0000__Parameters : paramBlock2
  
                
            
 
            <adsk_Tex_Speckle>.Connection_struct__0001__ExtraParameters : paramBlock2
  
                
            
 
            <adsk_Tex_Speckle>.Size_connected : boolean
  
                
            
 
            <adsk_Tex_Speckle>.Size_shader : texturemap
  
                
            
 
            <adsk_Tex_Speckle>.Size_paramName : string
  
                
            
 
            <adsk_Tex_Speckle>.Color1_connected : boolean
  
                
            
 
            <adsk_Tex_Speckle>.Color1_shader : texturemap
  
                
            
 
            <adsk_Tex_Speckle>.Color1_paramName : string
  
                
            
 
            <adsk_Tex_Speckle>.Color2_connected : boolean
  
                
            
 
            <adsk_Tex_Speckle>.Color2_shader : texturemap
  
                
            
 
            <adsk_Tex_Speckle>.Color2_paramName : string
  
                
            
 
            <adsk_Tex_Speckle>.Map1_connected : boolean
  
                
            
 
            <adsk_Tex_Speckle>.Map1_shader : texturemap
  
                
            
 
            <adsk_Tex_Speckle>.Map1_paramName : string
  
                
            
 
            <adsk_Tex_Speckle>.Map2_connected : boolean
  
                
            
 
            <adsk_Tex_Speckle>.Map2_shader : texturemap
  
                
            
 
            <adsk_Tex_Speckle>.Map2_paramName : string
  
                
            
 
            <adsk_Tex_Speckle>.Map1On_connected : boolean
  
                
            
 
            <adsk_Tex_Speckle>.Map1On_shader : texturemap
  
                
            
 
            <adsk_Tex_Speckle>.Map1On_paramName : string
  
                
            
 
            <adsk_Tex_Speckle>.Map2On_connected : boolean
  
                
            
 
            <adsk_Tex_Speckle>.Map2On_shader : texturemap
  
                
            
 
            <adsk_Tex_Speckle>.Map2On_paramName : string
  
                
            
 
            <adsk_Tex_Speckle>.GBufferID_connected : boolean
  
                
            
 
            <adsk_Tex_Speckle>.GBufferID_shader : texturemap
  
                
            
 
            <adsk_Tex_Speckle>.GBufferID_paramName : string
  
                
            
 
            <adsk_Tex_Speckle>.TheList : maxObject array
  
                
            
 
            <adsk_Tex_Speckle>.Shader_Version : integer