max_base_TranslucentIllumination : textureMap {7773161f,66087220}
コンストラクタ:
Class instances not creatable by MAXScript
プロパティ:
<max_base_TranslucentIllumination>.shaderParameters : paramBlock2
<max_base_TranslucentIllumination>.ambient : fRGBA color
<max_base_TranslucentIllumination>.diffuse : fRGBA color
<max_base_TranslucentIllumination>.specular : fRGBA color
<max_base_TranslucentIllumination>.filter : fRGBA color
<max_base_TranslucentIllumination>.translucentColor : fRGBA color
<max_base_TranslucentIllumination>.backSideSpecular : boolean
<max_base_TranslucentIllumination>.adTextureLock : boolean
<max_base_TranslucentIllumination>.adLock : boolean
<max_base_TranslucentIllumination>.dsLock : boolean
<max_base_TranslucentIllumination>.useSelfIllumColor : boolean
<max_base_TranslucentIllumination>.selfIllumAmount : float
<max_base_TranslucentIllumination>.selfIllumColor : fRGBA color
<max_base_TranslucentIllumination>.specularLevel : float
<max_base_TranslucentIllumination>.glossiness : float
<max_base_TranslucentIllumination>.diffuseLevel : float
<max_base_TranslucentIllumination>.Connection_struct__0000__shaderParameters : paramBlock2
<max_base_TranslucentIllumination>.ambient_connected : boolean
<max_base_TranslucentIllumination>.ambient_shader : texturemap
<max_base_TranslucentIllumination>.ambient_paramName : string
<max_base_TranslucentIllumination>.diffuse_connected : boolean
<max_base_TranslucentIllumination>.diffuse_shader : texturemap
<max_base_TranslucentIllumination>.diffuse_paramName : string
<max_base_TranslucentIllumination>.specular_connected : boolean
<max_base_TranslucentIllumination>.specular_shader : texturemap
<max_base_TranslucentIllumination>.specular_paramName : string
<max_base_TranslucentIllumination>.filter_connected : boolean
<max_base_TranslucentIllumination>. : texturemap
<max_base_TranslucentIllumination>.filter_paramName : string
<max_base_TranslucentIllumination>.translucentColor_connected : boolean
<max_base_TranslucentIllumination>.translucentColor_shader : texturemap
<max_base_TranslucentIllumination>.translucentColor_paramName : string
<max_base_TranslucentIllumination>.backSideSpecular_connected : boolean
<max_base_TranslucentIllumination>.backSideSpecular_shader : texturemap
<max_base_TranslucentIllumination>. : string
<max_base_TranslucentIllumination>.adTextureLock_connected : boolean
<max_base_TranslucentIllumination>.adTextureLock_shader : texturemap
<max_base_TranslucentIllumination>.adTextureLock_paramName : string
<max_base_TranslucentIllumination>.adLock_connected : boolean
<max_base_TranslucentIllumination>.adLock_shader : texturemap
<max_base_TranslucentIllumination>.adLock_paramName : string
<max_base_TranslucentIllumination>.dsLock_connected : boolean
<max_base_TranslucentIllumination>.dsLock_shader : texturemap
<max_base_TranslucentIllumination>.dsLock_paramName : string
<max_base_TranslucentIllumination>.useSelfIllumColor_connected : boolean
<max_base_TranslucentIllumination>.useSelfIllumColor_shader : texturemap
<max_base_TranslucentIllumination>.useSelfIllumColor_paramName : string
<max_base_TranslucentIllumination>.selfIllumAmount_connected : boolean
<max_base_TranslucentIllumination>.selfIllumAmount_shader : texturemap
<max_base_TranslucentIllumination>.selfIllumAmount_paramName : string
<max_base_TranslucentIllumination>.selfIllumColor_connected : boolean
<max_base_TranslucentIllumination>.selfIllumColor_shader : texturemap
<max_base_TranslucentIllumination>.selfIllumColor_paramName : string
<max_base_TranslucentIllumination>.specularLevel_connected : boolean
<max_base_TranslucentIllumination>.specularLevel_shader : texturemap
<max_base_TranslucentIllumination>.specularLevel_paramName : string
<max_base_TranslucentIllumination>.glossiness_connected : boolean
<max_base_TranslucentIllumination>.glossiness_shader : texturemap
<max_base_TranslucentIllumination>.glossiness_paramName : string
<max_base_TranslucentIllumination>.diffuseLevel_connected : boolean
<max_base_TranslucentIllumination>.diffuseLevel_shader : texturemap
<max_base_TranslucentIllumination>.diffuseLevel_paramName : string
<max_base_TranslucentIllumination>.TheList : maxObject array
<max_base_TranslucentIllumination>.Shader_Version : integer