3ds Max 2011 以降で使用可能です。  
            
 
                
            
 
             コンストラクタ: 
            
 
            Class instances not creatable by MAXScript 
  
                
            
 
             エイリアス: 
            
 
            adsk_Mtl_SolidGlass_V2 ... 
  
                
            
 
             プロパティ: 
            
 
            <ProMaterials__Solid_Glass_V2>.m : paramBlock2
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.o : paramBlock2
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.p : paramBlock2
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.x : paramBlock2
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.mode : integer
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.lights : node array
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.Use_lights : boolean
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.ImplicitLights : node array 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.color_by_object : boolean 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.transmittance_color : integer 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.transmittance_map : fRGBA color
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.reflectance : float
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.refr_ior : float 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.refr_falloff_dist : worldUnits
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.glossiness : float
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.bump_enable : integer
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.bump_map : texturemap
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.bump_amount : float 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.tint_enable : boolean
  
            3ds Max 2013 以降で使用可能です。 
            
 
                
            
 
            <ProMaterials__Solid_Glass_V2>.tint_color : fRGBA color
  
            3ds Max 2013 以降で使用可能です。 
            
 
                
            
 
            <ProMaterials__Solid_Glass_V2>.roundcorners_on : boolean 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.roundcorners_radius : worldUnits 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.roundcorners_allow_different_materials : boolean 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.reflection_glossy_samples : integer 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.refraction_glossy_samples : integer
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.refl_depth : integer
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.refr_depth : integer
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.gbuffer_id : integer 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.Connection_struct__0000__m : paramBlock2 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.Connection_struct__0001__o : paramBlock2 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.Connection_struct__0002__p : paramBlock2 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.Connection_struct__0003__x : paramBlock2 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.transmittance_map_connected : boolean 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.transmittance_map_shader : texturemap 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.transmittance_map_paramName : string 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.tint_enable_connected : boolean
  
            3ds Max 2013 以降で使用可能です。 
            
 
                
            
 
            <ProMaterials__Solid_Glass_V2>.tint_enable_shader : texturemap
  
            3ds Max 2013 以降で使用可能です。 
            
 
                
            
 
            <ProMaterials__Solid_Glass_V2>.tint_enable_paramName : string
  
            3ds Max 2013 以降で使用可能です。 
            
 
                
            
 
            <ProMaterials__Solid_Glass_V2>.tint_color_connected : boolean
  
            3ds Max 2013 以降で使用可能です。 
            
 
                
            
 
            <ProMaterials__Solid_Glass_V2>.tint_color_shader : texturemap
  
            3ds Max 2013 以降で使用可能です。 
            
 
                
            
 
            <ProMaterials__Solid_Glass_V2>.tint_color_paramName : string
  
            3ds Max 2013 以降で使用可能です。 
            
 
                
            
 
            <ProMaterials__Solid_Glass_V2>.roundcorners_radius_connected : boolean 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.roundcorners_radius_shader : texturemap 
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.roundcorners_radius_paramName : string
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.TheList : maxObject array
  
                
            
 
            <ProMaterials__Solid_Glass_V2>.Shader_Version : integer