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- b -
backgroundColor() :
OpenMayaUI.M3dView
backgroundColorBottom() :
OpenMayaUI.M3dView
backgroundColorTop() :
OpenMayaUI.M3dView
beginDrawable() :
OpenMayaRender.MUIDrawManager
beginDrawInXray() :
OpenMayaRender.MUIDrawManager
beginGL() :
OpenMayaUI.M3dView
beginProjMatrixOverride() :
OpenMayaUI.M3dView
beginSelect() :
OpenMayaUI.M3dView
beginXorDrawing() :
OpenMayaUI.M3dView
bind() :
OpenMayaRender.MShaderInstance
,
OpenMayaUI.MPxHwShaderNode
blendStateOverride() :
OpenMayaRender.MQuadRender
blitTargetToGL() :
OpenMayaRender.MRenderUtilities
blitTargetToImage() :
OpenMayaRender.MRenderUtilities
booleanOp() :
OpenMaya.MFnMesh
booleanOps() :
OpenMaya.MFnMesh
bound() :
OpenMaya.MEulerRotation
boundaryType() :
OpenMaya.MFnNurbsSurface
boundingBox() :
OpenMaya.MPxSurfaceShape
,
OpenMayaRender.MPxDrawOverride
,
OpenMayaRender.MRenderItem
,
OpenMayaUI.MPxLocatorNode
boundingBoxExtraScale() :
OpenMayaRender.MPxShaderOverride
boundIt() :
OpenMaya.MEulerRotation
box() :
OpenMayaRender.MUIDrawManager
builder() :
OpenMaya.MArrayDataHandle
bumpAttribute() :
OpenMayaRender.MPxSurfaceShadingNodeOverride
bytesPerPixel() :
OpenMayaRender.MTexture