Map_distance<DIM> class. More...
#include <shader_map.h>
Public Member Functions | |
Map_distance () | |
empty constructor. | |
Map_distance (const float *point) | |
constructor. | |
miUint | get_dimension () const |
returns the dimension of the functor. | |
const float * | get_point () const |
returns the search point. | |
float | operator() (const float *min, const float *max) const |
returns the quadratic distance from a bounding box. | |
virtual float | operator() (const Map_iterator_base *element) const =0 |
returns the quadratic distance from an element. | |
Static Public Attributes | |
static const miUint | DIMENSION = DIM |
DIMENSION of the distance functor, same of the map. | |
Protected Attributes | |
float | m_point [DIM] |
m_point is the search point |
Map_distance<DIM> class.
The Map_distance class is an interface template class, which defines all the virtual methods of Map_distance_base class except the distance from an element. The distance from a bounding box is quadratic.
mi::shader_v3::Map_distance< DIM >::Map_distance | ( | const float * | point | ) | [inline] |
constructor.
point | is the search point |
References mi::shader_v3::Map_distance< DIM >::DIMENSION, and mi::shader_v3::Map_distance< DIM >::m_point.
miUint mi::shader_v3::Map_distance< DIM >::get_dimension | ( | ) | const [inline, virtual] |
returns the dimension of the functor.
Implements mi::shader_v3::Map_distance_base.
References mi::shader_v3::Map_distance< DIM >::DIMENSION.
const float* mi::shader_v3::Map_distance< DIM >::get_point | ( | ) | const [inline, virtual] |
returns the search point.
Implements mi::shader_v3::Map_distance_base.
References mi::shader_v3::Map_distance< DIM >::m_point.
float mi::shader_v3::Map_distance< DIM >::operator() | ( | const float * | min, |
const float * | max | ||
) | const [inline, virtual] |
returns the quadratic distance from a bounding box.
min | is the minimum point of the bounding box |
max | is the maximum point of the bounding box |
Implements mi::shader_v3::Map_distance_base.
References mi::shader_v3::Map_distance< DIM >::DIMENSION, and mi::shader_v3::Map_distance< DIM >::m_point.
virtual float mi::shader_v3::Map_distance< DIM >::operator() | ( | const Map_iterator_base * | element | ) | const [pure virtual] |
returns the quadratic distance from an element.
element | is the current element |
Implements mi::shader_v3::Map_distance_base.
Implemented in mi::shader_v3::Map_quad_distance< DIM >.
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