shader_mipremap.h
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00001 
00002 // Copyright 1986, 2015 NVIDIA ARC GmbH. All rights reserved.
00004 // Created:     26.1.09
00005 // Module:      api
00006 // Purpose:     mental ray C++ shader interface extensions
00008 
00017 
00018 #ifndef SHADER_MIPREMAP_H
00019 #define SHADER_MIPREMAP_H
00020 
00021 namespace mi {
00022 namespace shader_v3 {
00023 
00029 
00030 class Mip_remap {
00031   public:
00036     //
00038     virtual void coord_transform(
00039         miVector2d &    tex_coord) const = 0;
00040 
00051     virtual void coord_remap(
00052         miImg_image *   image,
00053         int             image_coord[2]) const = 0;
00054 };
00055 
00056 
00057 }}
00058 
00059 #endif

Copyright © 1986, 2015 NVIDIA ARC GmbH. All rights reserved.