Go to the source code of this file.
Classes | |
class | mi::shader_v3::Mip_remap |
Texture re-mapping interface. More... | |
Namespaces | |
namespace | mi |
Top level namespace of mental ray. | |
namespace | mi::shader_v3 |
Namespace containing mental ray C++ shader interface extensions. |
mental ray C++ shader interface extensions.
This file provides interfaces to advanced texture filtering.
shader_mipremap.h is included by mi_shader_if.h, which in turn is included from shader.h if the shader is compiled as C++ code. A shader does not need to include this file directly.
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