Classes | Namespaces | Typedefs
shader_sds34.h File Reference

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Classes

class  mi::shader_v3::Subdivision34
 Subdivision34 class. More...
struct  mi::shader_v3::Subdivision34::Face
 face data structure for triangles and quads m_vertices contains either 3 or 4 indices into the vector spaces. use get_vector to access the positions, textures etc using the vertex indices. m_material is the material tag for the given face. More...
class  mi::shader_v3::Access_subdivision34
 Subdivision34 access class. Provides access to Subdivision34 as defined above. tag below is a database element of type class Subdiv34. More...

Namespaces

namespace  mi
 

Top level namespace of mental ray.


namespace  mi::shader_v3
 

Namespace containing mental ray C++ shader interface extensions.


Typedefs

typedef Access_subdivision34 mi::shader_v3::Subdivision34_access
 Typedef for backwards compatibility.

Detailed Description

mental ray C++ shader interface extensions.

This file provides interfaces that allow interaction with sds34 subdivision surfaces.

shader_sds34.h is included by mi_shader_if.h, which in turn is included from shader.h if the shader is compiled as C++ code. A shader does not need to include this file directly.

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