What's new in Version 3.9

Here is a summary of some of the new features and feature improvements in version 3.9 of mental ray. Please refer to the release notes for more details and for other changes which are not mentioned here.

Unified Sampling

Introduce a new sampling mechanism that unifies the different sampling controls of the ray tracing, rasterizer, and progressive rendering engines. It offers direct control of sampling quality coupled with perceptual adaptivity to detail in the image. It is disabled by default, and gets enabled and controlled with string options. The existing sampling controls are kept for backwards compatibility and work as in previous versions of mental ray when the feature is not turned on.

Motion Blur

The ray tracing acceleration algorithm BSP2 in mental ray has been revised and dramatically improved both in terms of memory usage and speed when rendering scenes with motion blur. Especially, scenes with lots of instanced geometry render ray tracing motion blur using just a small fraction of the memory compared to previous versions. In many cases with extreme instance motion this new approach is able to outperform the rasterizer.

In addition, the quality of motion blur has been enhanced by shading with time-accurate normals and shadow tolerances. This may lead to visible differences in the rendered images caused by, now exactly computed, light reflections on animated objects, or similar. The effect of this improvement becomes most obvious in rotating objects.

Hair Rendering

Hair rendering, especially with ray tracing, is noticeably accelerated and memory consumption is reduced. The rarely used per-vertex normal feature is deprecated to improve performance. A new option allows to control if hair caps should be created for ray tracing.

Stereoscopic Rendering

The most common stereo mode offaxis support a parallax option for convenient control of the zero parallax plane distance. Additional configuration registry variables allow to customize the file names of the stereo images.

iray 1.2

The updated version 1.2 of the iray rendering engine is built into mental ray. It provides numerous improvements in performance and quality, as well as added support for existing common shaders. ling support for new CUDA architecture Fermi

MetaSL 1.2

The updated version of MetaSL 1.2 is supported by mental ray, providing new features like material definitions and techniques. The LLVM back-end performance has been improved noticeably.

Native Particle Rendering

mental ray can now render particles. Currently, particles with certain pre-defined shapes are supported that are stored in native 3d Map files. With the help of shaders external point cloud and particle formats can be used with mental ray.

Unified Caching

The finalgather map has been switched to utilize the 3d Map primitive and file format for internal caching and disk storage. This offers benefits like better handling of large maps, and publication and exchange of finalgather map data for display and use with other software.

New Utilities

New helpful tools are delivered with mental ray. The imf_comp utility is a small and simple compositing tool that allows to merge images rendered with mental ray easily. The dsm_copy utility can be used to convert detail shadow map files generated with mental ray to regular image files for display and investigation. The map_copy and map_info tools are provided for conversion, inspection, and manipulation of map files in the various supported formats, including the new finalgather map unified caching file format.

New Shader Package

A new shader package userdata is now part of mental ray. It supports special workflows with large scene, where dynamic attributes attached to scene elements can indirectly drive parameters of the assigned shader(s).

Scene Description Language

The following changes were made in the .mi scene description syntax:

Shader Writing and Integration

Incompatible Changes

Copyright © 1986, 2015 NVIDIA ARC GmbH. All rights reserved.