In this lesson, you add some detail to the rear of the cowl, and then adjust its shape to better fit the blueprint image.
Set up the lesson:
open
p47_cowl_air_intake.max.
Shape the rear of the cowl:
The engine cowl fits over the front of the main fuselage, a bit like a bottle cap on top of a glass bottle. So the rear of the cowl also has a recessed area, though not as pronounced as the air intake.
Polygon Modeling panel, activate 

Polygons panel, click 
Polygons panel, click 
Release the mouse, then drag it downward a bit more to reduce the size of the recessed polygon.

You can check your work by pressing Alt+X to turn on X-Ray display once again, and looking at the Front viewport.

Adjust the curvature of the cowl:
The engine cowl is almost done: To complete it, you adjust its curvature to better match the blueprint.
Polygon Modeling panel, activate 
Modify Selection panel, click The Ring tool selects a ring of comparable edges, about the circumference of the cowl.

Loops panel, Shift+click Shift+clicking Connect displays the caddy controls for the Connect tool. These let you adjust the edge connection interactively.



Now the P-47 engine cowl is essentially complete, as far as polygon shapes go. (You will add some detail later, to improve the way 3ds Max smooths this part of the model.)
Save your work: