These are the maps and shaders that Quicksilver can render.
Map or Shader Type | Restrictions |
---|---|
DirectX shaders | See DirectX Shader Material. |
mr Physical Sky |
Note: If you turn on Use Custom Background Map, the background is visible in reflections and refractions, but does not otherwise contribute to the lighting of the scene.
|
Gamma & Gain shader (mental ray) | |
Standard maps | When you use a Bitmap, make sure that Tiling is on (it is on by default). For the Falloff map, the main settings are supported but not Mix Curve or Output settings. The following Standard maps are not supported:
Reflections are always box projections: Planar projections are not supported. |