Using Walkthrough Navigation

Walkthrough navigation lets you move through a viewport by pressing a set of shortcut keys, including the arrow keys, much as you can navigate a 3D world in many video games.

When you enter walkthrough navigation mode, the cursor changes to a hollow circle that shows a directional arrow while you are pressing one of the directional keys (forward, back, left, or right).

This feature is available for Perspective and Camera viewports. It is not available for orthographic views such as Front, or for spotlight viewports.

Tip: An easy way to create a path-based walkthrough is with the Walkthrough Assistant.

Animating a Walkthrough

When you use walkthrough navigation in a Camera viewport, you can animate the camera walkthrough using either Auto Key or Set Key. In either case, to get an animated camera you have to change the frame number manually (the easiest way is to use the Time Slider), and in the case of Set Key, you have to change the frame number and click Set Keys.

Tip: Select the camera before you animate it. If the camera isn't selected, its keys won't appear in the Track Bar.

Procedures

To use walkthrough navigation:

  1. Turn on walkthrough navigation by pressing the up-arrow key or clicking (the Walk Through button).
  2. Use the keyboard and mouse to navigate through the scene as described in the remainder of this topic. For example, to move forward, left, or right, press and hold W, A, and D, respectively. You can also use the arrow keys for the same movement. To turn in any direction, drag the mouse in that direction.

To stop using walkthrough navigation, do one of the following:

Note: You cannot select objects with the mouse while walkthrough navigation is active, but you can do so with tools such as Select By Name. You can also change the viewport shading type (between shaded and wireframe, for example). Doing either does not exit walkthrough mode.

Interface

The Walk Through button is the only graphical element of the 3ds Max interface related to walkthrough navigation. The other features are provided by mouse actions and keyboard shortcuts. The following table shows the keyboard actions:

Command Shortcut
Accelerate Toggle Q
Back S, down arrow
Decelerate Toggle Z
Decrease Rotation Sensitivity  
Decrease Step Size [ (left brace)
Down C, Shift + down arrow
Forward W, up arrow
Increase Rotation Sensitivity  
Increase Step Size ] (right brace)
Invert Vertical Rotation Toggle  
Left A, left arrow
Level Shift+spacebar
Lock Horizontal Rotation  
Lock Vertical Rotation spacebar
Reset Step Size Alt+[ (left brace)
Right D, right arrow
Up E, Shift + up arrow

If nothing appears in the Shortcut column, no default key is assigned to this command. You can set custom keystrokes using the Keyboard panel of the Customize User Interface dialog.

Forward, Backward, and Sideways Movement

For movement, you can use either the arrow keys, or letters at the left of the keyboard pad.

Tip: When you are in a Perspective viewport, you can use Undo View Change and Redo View Change (Shift+Z, Shift+Y) to undo or redo your navigation. However, when you are in a Camera viewport, walkthrough animation transforms the camera object, so you must use Edit Undo and Edit Redo (Ctrl+Z and Ctrl+Y). Holding down any of these keys causes the motion to be continuous.
Forward

W or up arrow. Moves the camera or the viewpoint forward.

Note: If you are not already in walkthrough navigation mode, pressing up arrow enters the mode.
Back

S or down arrow. Moves the camera or the viewpoint backward.

When you are in a camera viewport, Forward and Back are equivalent to dollying in or out.

Left

A or left arrow. Moves the camera or the viewpoint to the left.

Right

D or right arrow. Moves the camera or the viewpoint to the right.

When you are in a camera viewport, Left and Right are equivalent to trucking left or right.

Up

E or Shift + up arrow. Moves the camera or the viewpoint up.

Down

C or Shift + down arrow. Moves the camera or the viewpoint down.

Acceleration and Deceleration

Accelerate Toggle and Decelerate Toggle

Pressing Accelerate (Q) causes motion to be quicker. Pressing Decelerate (Z) causes movement to be slower. These controls are toggles: pressing the key a second time restores the default motion rate (and pressing the alternate key turns off the first). They are especially useful when you are navigating by holding down keys.

The acceleration and deceleration toggles are independent of the step size.

Adjusting Step Size

Increase Step Size and Decrease Step Size

Pressing Increase Step Size (]) increases the motion increments when you move the camera or viewpoint. Pressing Decrease Step Size ([) reduces them. You can press either of these shortcuts repeatedly, to increase the effect. Changing the step size is apparent when you navigate either by single clicks, or by holding down keys. Step size changes are useful for adjusting movement to the scale of the scene. They are saved with the MAX file.

Reset Step Size

Pressing Reset Step Size (Alt+[) restores the step size to its default value.

The step size is independent of acceleration or deceleration.

Rotation (Tilting)

Tilt View

Click+drag to tilt the camera or viewpoint.

When you are in a camera viewport, Tilt View is equivalent to panning the camera.

Increase Rotation Sensitivity and Decrease Rotation Sensitivity

Pressing Increase Rotation Sensitivity (no default key) increases the motion increments when you use Tilt View. Pressing Decrease Rotation Sensitivity (no default key) decreases them. You can press either of these shortcuts repeatedly, to increase the effect. They are useful for adjusting movement to the scale of the scene. They are saved with the MAX file.

Lock Horizontal Rotation

Pressing Lock Horizontal Rotation (no default key) locks the horizontal axis, so the camera or viewpoint tilts only vertically.

Lock Vertical Rotation

Pressing Lock Vertical Rotation (spacebar) locks the vertical axis, so the camera or viewpoint tilts only horizontally.

Invert Vertical Rotation Toggle

Pressing Invert Vertical Rotation (no default key) inverts the tilt direction when you drag the mouse. When this toggle is off, dragging up causes scene objects to descend in the view, and dragging down causes them to rise (this is like tilting a physical camera). When this toggle is on, objects in the view move in the same direction you are dragging the mouse.

Level

Pressing Level (Shift+spacebar) removes any tilt or roll the camera or viewpoint might have, making the view both level and vertical.