The Loops panel features are for working with edge loops, and include tools for creating loops within polygons and at a distance, automatically adjusting a new loop to an object’s shape, random paths, and more.
All of the Loops panel tools are available at the Edge level; other sub-object levels provide a subset or none. At the Polygon level, only Insert Loop and Remove Loop are available. The Vertex level provides Connect, Distance connect, Insert/Remove Loop, and Build End/Corner.
Loops panel at the Edge level on minimized ribbon
Loops panel on maximized ribbon, with expansion
Loops panel floating, with expansion
Connect does not let the new edges cross. Thus, for example, if you select all four vertices of a four-sided polygon and then click Connect, only two of the vertices will be connected. In this case, to connect all four vertices with new edges, use Cut.
Connecting two or more edges using the Settings dialog creates equally spaced edges. The number of edges is set in the dialog. When you click the Connect button, the current dialog settings are applied to the selection.
Creates edge loops between vertices and edges across distance and other topology.
Usage depends on the sub-object level:
Left: Initial selection
Right: After applying Distance Connect
Left: Initial selection
Right: After applying Distance Connect
Connects selected edges across one or more edge rings and adjusts the new loop position to fit the shape of the surrounding mesh.
Select an edge ring and apply Flow Connect. For each selected edge, Flow Connect creates a loop through the ring and adjusts the new edges to follow the physical outline of the mesh.
Left top: Selected edge ring
Left bottom: Selected edge with Auto Ring on
Right: After applying Flow Connect, showing the corrected shape after creating the loop
When on and you use Flow Connect, creates a full edge loop automatically.
Usage: Turn on Auto Loop, select one or more edges, and apply Flow Connect. For each selected edge, Flow Connect creates a loop through its entire ring and adjusts the new edges to follow the physical outline of the mesh.
Creates one or more edge loops based on the current sub-object selection and selects the results.
Usage depends on the sub-object level:
Using Insert Loop at the Vertex level
Using Insert Loop at the Edge level
Using Insert Loop at the Polygon level
Removes loops at the current subobject level, and automatically deletes all leftover vertices.
Usage depends on the sub-object level:
Using Remove Loop at the Vertex level
Using Remove Loop at the Edge level
Using Remove Loop at the Polygon level
Adjusts selected edges to fit the shape of the surrounding mesh.
Usage: Select one or more edges and apply. To automatically adjust each edge’s entire loop, first turn on Auto Loop.
Use the spinner to set the flow interactively.
When on, using Set Flow automatically selects loops for the selected edge(s).
Usage: Select one or more edges, turn on Auto Loop, and then apply Set Flow. Each selected edge’s loop is automatically selected, and then Set Flow is applied to each loop.
Toggles the availability of the Set Flow control on the the caddy Interface when Select And Manipulate is active.
Builds a quad ending to two parallel loops based on the vertex or edge selection.
Select two vertices at the ends of parallel loops ending at the same polygon or the edge connecting them and apply to build a quad ending to two parallel loops.
Using Build End at the Vertex level
Using Build End at the Edge level
Builds a quad corner based on the vertex or edge selection to make an edge-loop turn.
Usage depends on the sub-object level:
Using Build Corner at the Vertex level
Using Build Corner at the Edge level
Opens the Loop Tools dialog, with features for adjusting loops.
Connects selected edges, randomizing the positions of the created edges.
Select two or more contiguous edges to connect and then click Random Connect. This connects the edges, randomizing the positions of the created edges. The Random Jitter numeric setting (spinner) determines the extent of the randomization.
Using Random Connect at the Edge level
To make a full loop, first turn on Auto Loop (see following) or hold down Shift as you click Random Connect. For this, only one selected edge is required.
When on, applying Random Connect makes as full a loop as possible.
Turn on Auto Loop and then apply Random Connect to one or more selected edges. The random-connection function is applied to all edges on the selected edges’ rings.